TotAW_
How does TotAW_ play?
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: September 2026 with 0.83.
Rating, 1.00 is an average match
Best month: September 2026 with 1.16.
Damage per round (ADR)
Best month: September 2026 with 86.8.
Share of headshot kills
Best month: August 2026 with 50%.
Matches won (win rate)
Best month: August 2026 with 54%.
Best month: September 2026 with 1,293.
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 58%.
Patterns
From the last 75 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
TotAW_ loses the most ELO in match 1 of the day: −24 ELO, 36% wins
Records and milestones
from recorded matches- Most kills in a match: 34 · Cache
- Longest win streak: 4 wins in a row · Anubis
- Highest rating in a match: 2.09 · Mirage
Maps in detail
from the last 75 matchesCompared with players on the same level who have at least 15 matches on the map.
How TotAW_ plays
Across 75 matches TotAW_ averages K/R 0.71 and ADR 77.0; the rating across the 54 rated matches is 1.04. Biggest strength: Utility with impact at 40%. That is better than 80% of players on level 5. Most room to improve: Headshot rate at 37%. That is better than only 13% of players on level 5. On average 15.5 kills per match, 37% of them headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 23 of 54 matches the rating was 1.10 or higher (43%), in 20 it was below 0.90. In 75 matches with detailed stats: 13 4Ks and 5 aces. Best month by rating: September 2026 at 1.16. TotAW_ loses the most ELO in match 1 of the day (−24 ELO, win rate 36%). Last 30 days: 51 matches, win rate 39%, ELO balance −96.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.