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Torynichols

Switzerland
208 matches tracked
Last updated:

How does Torynichols play?

Rating 1.17 K/R 0.85 ADR 86.9 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 208 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. More damage per round than the level 6 average.
Multi-killsClutcherDamage
better than most on level 6 about average weaker than most
Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 53%+4 pp · Ø 49% better than 78%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 65%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 65%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so well above the average (0.96).

Headshot rate 42%−3 pp · Ø 45% better than 34%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.17+0.21 · Ø 0.96 better than 96%
Pistol kills per match 3.0
Knife kills 9 in 208 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (3.7%).

2K rounds 15.4%+2.6 pp · Ø 12.8% better than 94%
3K rounds 5.9%+2.2 pp · Ø 3.7% better than 98%
MVPs per match 2.7+0.6 · Ø 2.1 better than 93%
4Ks and aces 51x 4K, 4 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (3.9).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 1.8−2.1 · Ø 3.9 better than 6%
Enemies flashed per round 0.09−0.16 · Ø 0.25 better than 9%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +8 pp, ELO +325
= Stayed the same
K/R at 0.84, Rating at 1.16, ADR at 86.1
▼ Got worse
Headshots −2 pp, First kills −1 pp, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Last 3 months: 0.84 (at the start 0.86). Well above the average (0.71).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
24 matches · 42% win rate
From match 5 of the day +136 ELO
93 matches · 42% win rate
Between 12:00 and 18:00 +61 ELO, win rate 41%
On Sundays −50 ELO, win rate 19%

Torynichols loses the most ELO in match 4 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Ancient
  2. Highest rating in a match: 2.66 · Anubis
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
43% better than 24%
0.82 better than 89%
84.7 better than 77%
1.14 better than 88%
55% of 235 duels better than 78%
43% of 44 situations better than 69%
Anubis48
42% better than 23%
0.84 better than 94%
85.9 better than 81%
1.16 better than 94%
49% of 171 duels better than 44%
29% of 31 situations better than 27%
Mirage29
52% better than 58%
0.87 better than 96%
89.5 better than 89%
1.20 better than 95%
48% of 108 duels better than 40%
33% of 24 situations better than 38%
Nuke27
52% better than 43%
0.88 better than 94%
87.7 better than 83%
1.22 better than 92%
57% of 101 duels better than 79%
52% of 23 situations better than 81%
Ancient13
38% -
0.85 -
91.4 -
1.13-
44% of 36 duels -
36% of 11 situations -
Cache13
54% -
0.76 -
79.7 -
1.06-
44% of 45 duels -
38% of 8 situations -
Inferno6
83% -
0.94 -
93.4 -
1.28-
73% of 15 duels -
50% of 2 situations -
Vertigo5
60% -
1.08 -
108.1 -
1.47-
83% of 12 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Torynichols plays

Across 208 matches Torynichols averages K/R 0.85, ADR 86.9 and a rating of 1.17. Biggest strength: 3K rounds at 5.9%, better than 98% of level 6 players. Most room to improve: Utility damage per round at 1.8, better than only 6% of level 6 players. Averages 18.5 kills per match with 42% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 113 of 208 matches the rating was 1.10 or higher (54%), in 53 it was below 0.90. In 208 matches with detailed stats: 51 4Ks and 4 aces. Torynichols loses the most ELO in match 4 of the day (±0 ELO, win rate 42%). Things go best on Dust 2 (+67 ELO, win rate 43%). Match no. 2 of the day goes best: 64% win rate, +37 ELO. Improved over the last three months: Win rate +8 pp, ELO +325. Got weaker: Headshots −2 pp, First kills −1 pp, Clutch 1v1 −7 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.16, ADR at 86.1. Last 30 days: 4 matches, win rate 75%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.