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Torpi117

Poland
On FACEIT since 2025 116 matches tracked
Last updated:

How does Torpi117 play?

Rating 0.89 K/R 0.63 ADR 70.7 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most
Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.98).

Headshot rate 50%+5 pp · Ø 45% better than 78%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.89−0.09 · Ø 0.98 better than 17%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.8%).

2K rounds 11.4%−1.6 pp · Ø 13.0% better than 14%
3K rounds 2.2%−1.6 pp · Ø 3.8% better than 2%
MVPs per match 1.7−0.5 · Ø 2.2 better than 6%
4Ks and aces 12x 4K, 0 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 41%
Enemies flashed per round 0.22−0.03 · Ø 0.25 better than 43%
Deaths per round 71%−2 pp · Ø 73% better than 74%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
First kills +2 pp, Clutch 1v1 +10 pp
= Stayed the same
K/R at 0.64, Rating at 0.89, ADR at 71.0, ELO at 1,205
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.72).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −18 ELO
28 matches · 43% win rate

Torpi117 loses the most ELO on Dust 2: −18 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Cache
  2. Most kills in a match: 24 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
53% better than 61%
0.62 better than 11%
69.2 better than 8%
0.88 better than 16%
46% of 114 duels better than 30%
38% of 24 situations right on the average
Dust 228
43% better than 27%
0.63 better than 12%
72.6 better than 16%
0.88 better than 13%
38% of 90 duels better than 4%
36% of 14 situations better than 47%
Inferno14
50% -
0.67 -
71.6 -
0.96-
45% of 40 duels -
50% of 10 situations -
Ancient13
77% -
0.60 -
70.6 -
0.88-
31% of 29 duels -
60% of 5 situations -
Anubis11
45% -
0.60 -
68.5 -
0.85-
33% of 33 duels -
43% of 7 situations -
Nuke8
38% -
0.55 -
66.9 -
0.77-
53% of 30 duels -
33% of 3 situations -
Cache4
50% -
0.85 -
83.0 -
1.17-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Torpi117 plays

Across 116 matches Torpi117 averages K/R 0.63, ADR 70.7 and a rating of 0.89. Biggest strength: Headshot rate at 50%, better than 78% of level 6 players. Most room to improve: 3K rounds at 2.2%, better than only 2% of level 6 players. Averages 13.3 kills per match with 50% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 30 of 116 matches the rating was 1.10 or higher (26%), in 66 it was below 0.90. In 116 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. Torpi117 loses the most ELO on Dust 2 (−18 ELO, win rate 43%). Things go best in match 2 of the day (+63 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +63 ELO. Improved over the last three months: First kills +2 pp, Clutch 1v1 +10 pp. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.89, ADR at 71.0, ELO at 1,205. Last 30 days: 6 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.