Toqsiq

Belarus
On FACEIT since 2025 110 matches tracked 29 matches in 30 days
ELO ▲ 5
2,282
30-day peak: 2,312
Rank EU
#108,659
Belarus #2,641 in Belarus
Last updated:

How does Toqsiq play?

Rating 1.14 K/R 0.80 ADR 84.9 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.16+0.12 · Ø 1.04 better than 83%
Pistol kills per match 3.0
Knife kills 3 in 110 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.5%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 90%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 17x 4K, 1 ace in 89 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.69 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.69+0.39 · Ø 0.30 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.11, Rating −0.17, ADR −6.9

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.98. Last 3 months: 0.78 (at the start 0.89). Slightly above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +54 ELO
34 matches · 41% win rate

Toqsiq loses the most ELO in match 1 of the day: +54 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.46 · Inferno
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
54% better than 58%
0.73 better than 42%
82.0 better than 52%
1.02 better than 41%
50% of 120 duels better than 42%
43% of 21 situations better than 62%
Mirage34
53% better than 55%
0.87 better than 92%
88.4 better than 80%
1.24 better than 93%
49% of 154 duels better than 33%
50% of 26 situations better than 82%
Ancient14
36% -
0.82 -
87.9 -
1.13-
37% of 49 duels -
30% of 10 situations -
Anubis10
60% -
0.79 -
83.3 -
1.11-
70% of 27 duels -
17% of 6 situations -
Nuke9
78% -
0.82 -
81.9 -
1.27-
45% of 22 duels -
58% of 12 situations -
Inferno6
50% -
0.80 -
84.3 -
1.14-
31% of 29 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Toqsiq plays

Across 110 matches Toqsiq averages K/R 0.80, ADR 84.9 and a rating of 1.14. Biggest strength: Utility damage per round at 5.7, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 56% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 60 of 110 matches the rating was 1.10 or higher (55%), in 27 it was below 0.90. In 89 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.38. Toqsiq loses the most ELO in match 1 of the day (+54 ELO, win rate 41%). Things go best on Mirage (+53 ELO, win rate 53%). From match no. 5 of the day on, things go best: 75% win rate, −30 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.11, Rating −0.17, ADR −6.9. Unchanged in recent months: Headshots at 56%. Last 30 days: 29 matches, win rate 52%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.