Top1SeeK

IN
On FACEIT since 2018 182 matches tracked 31 matches in 30 days
ELO ▲ 338
2,581
30-day peak: 2,605
Rank SEA ▲ 157 places
#781
IN #33 in IN
30 days · prev. #938 · best #777
Last updated:
Next update possible in 1h 14m

How does Top1SeeK play?

Rating 1.08 (from 65 matches) K/R 0.75 ADR 78.9 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 305 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 36%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (51%).

Headshot rate 30%−21 pp · Ø 51% better than 1%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.02−0.01 · Ø 1.03 better than 39%
Pistol kills per match 2.7
Knife kills 5 in 305 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.2%).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 82%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 58%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 11x 4K, 3 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 60%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 45%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +56 pp
= Stayed the same
K/R at 0.77, ADR at 79.9, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −94 ELO
44 matches · 57% win rate
On Inferno −44 ELO
25 matches · 56% win rate
Between 6:00 and 12:00 +50 ELO, win rate 44%
On Fridays −57 ELO, win rate 42%

Top1SeeK loses the most ELO on Ancient: −94 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Anubis
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
53% right on the average
0.64 better than 8%
70.3 better than 5%
0.92 better than 10%
38% of 243 duels better than 2%
42% of 43 situations better than 61%
Mirage65
49% better than 37%
0.62 better than 4%
66.7 better than 2%
0.88 better than 6%
44% of 261 duels better than 12%
35% of 46 situations better than 40%
Ancient44
57% better than 67%
0.71 better than 31%
74.5 better than 14%
1.01 better than 39%
48% of 159 duels better than 27%
37% of 30 situations better than 48%
Nuke44
48% better than 28%
0.71 better than 35%
74.9 better than 21%
0.99 better than 35%
59% of 164 duels better than 80%
62% of 21 situations better than 92%
Anubis27
48% better than 35%
0.78 better than 65%
80.4 better than 43%
1.11 better than 69%
40% of 89 duels better than 4%
47% of 17 situations better than 71%
Cache25
44% -
0.70 -
76.3 -
0.98-
51% of 97 duels -
21% of 14 situations -
Inferno25
56% right on the average
0.74 better than 39%
81.7 better than 39%
1.02 better than 28%
46% of 106 duels better than 11%
52% of 21 situations better than 85%
Vertigo5
40% -
0.68 -
70.3 -
0.90-
55% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Top1SeeK plays

Across 182 matches Top1SeeK averages K/R 0.75 and ADR 78.9; the rating across the 65 rated matches is 1.08. Most room to improve: Headshot rate at 30%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 30% headshots. The strongest map is Ancient with a 57% win rate in 44 matches. In 93 of 305 matches the rating was 1.10 or higher (30%), in 152 it was below 0.90. In 98 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. Top1SeeK loses the most ELO on Ancient (−94 ELO, win rate 57%). Things go best on Nuke (+86 ELO, win rate 48%). Match no. 3 of the day goes best: 61% win rate, −55 ELO. Improved over the last three months: Headshots +56 pp. Unchanged in recent months: K/R at 0.77, ADR at 79.9, Win rate at 52%. Last 30 days: 31 matches, win rate 55%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.