TooTii-
How does TooTii- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 1,739 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.01).
Impact
StrengthExactly 3 kills in 5.7% of rounds and so well above the average (3.9%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.92. Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.24.
Damage per round (ADR)
Best month: October 2026 with 93.6. Last 3 months: 89.7 (at the start 83.1). Well above the average (79.7).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 43% (at the start 39%). Clearly below the average (48%).
Matches won (win rate)
Best month: October 2026 with 71%. Last 3 months: 62% (at the start 57%). Well above the average (50%).
Best month: November 2026 with 1,979. Last 3 months: 1,979 (at the start 1,884).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TooTii- loses the most ELO on Dust 2: −73 ELO, 48% win rate
Records and milestones
from recorded matches- Reached level 10 · Dust 2
- Highest rating in a match: 2.23 · Anubis
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How TooTii- plays
Across 83 matches TooTii- averages K/R 0.83 and ADR 87.7; the rating across the 62 rated matches is 1.14. Biggest strength: 3K rounds at 5.7%, better than 96% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 18% of level 9 players. Averages 17.8 kills per match with 42% headshots. The strongest map is Ancient with a 76% win rate in 25 matches. In 32 of 62 matches the rating was 1.10 or higher (52%), in 14 it was below 0.90. In 61 matches with detailed stats: 5 4Ks and 3 aces. Best month by rating: October 2026 at 1.24. TooTii- loses the most ELO on Dust 2 (−73 ELO, win rate 48%). Things go best on Ancient (+35 ELO, win rate 76%). Improved over the last three months: ADR +6.6, Headshots +4 pp, Win rate +5 pp, ELO +95. Unchanged in recent months: K/R at 0.82. Last 30 days: 32 matches, win rate 59%, net ELO −95.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.