TomiObraa21

Argentina
On FACEIT since 2020 97 matches tracked 56 matches in 30 days
ELO ▲ 174
2,008
30-day peak: 2,008
Rank SA ▲ 2,584 places
#7,062
Argentina #1,576 in Argentina
30 days · prev. #9,646 · best #6,950
Last updated:

How does TomiObraa21 play?

Rating 1.34 K/R 0.93 ADR 97.1 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 97 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 43% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.40+0.37 · Ø 1.03 better than 99%
Pistol kills per match 3.5
Knife kills 3 in 97 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 34x 4K, 4 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 43%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 43%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +425, First kills +2 pp
= Stayed the same
K/R at 0.93, Rating at 1.32, ADR at 96.3
▼ Got worse
Headshots −7 pp, Clutch 1v1 −7 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.98
JunJulAugSepOctNov

Best month: November 2026 with 0.98. Last 3 months: 0.93 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
27 matches · 48% win rate
On Mirage −19 ELO
39 matches · 62% win rate
Between 18:00 and 24:00 −24 ELO, win rate 46%

TomiObraa21 loses the most ELO on Dust 2: −47 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.29 · Anubis

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
62% better than 86%
1.00 better than 99%
99.5 better than 98%
1.44 better than 99%
68% of 173 duels better than 99%
55% of 20 situations better than 90%
Dust 227
48% better than 39%
0.89 better than 96%
94.0 better than 94%
1.27 better than 96%
62% of 115 duels better than 95%
45% of 20 situations better than 73%
Anubis10
70% -
1.01 -
104.4 -
1.46-
67% of 49 duels -
40% of 10 situations -
Ancient7
57% -
0.91 -
101.6 -
1.26-
47% of 30 duels -
100% of 2 situations -
Inferno6
33% -
0.74 -
80.1 -
1.03-
32% of 19 duels -
0% of 7 situations -
Cache4
25% -
0.80 -
88.5 -
1.14-
65% of 17 duels -
50% of 2 situations -
Nuke3
67% -
1.05 -
114.7 -
1.49-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TomiObraa21 plays

Across 97 matches TomiObraa21 averages K/R 0.93, ADR 97.1 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 43% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 69 of 97 matches the rating was 1.10 or higher (71%), in 12 it was below 0.90. In 97 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: November 2026 at 1.41. TomiObraa21 loses the most ELO on Dust 2 (−47 ELO, win rate 48%). Things go best in match 2 of the day (−18 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, −18 ELO. Improved over the last three months: Win rate +10 pp, ELO +425, First kills +2 pp. Got weaker: Headshots −7 pp, Clutch 1v1 −7 pp. Unchanged in recent months: K/R at 0.93, Rating at 1.32, ADR at 96.3. Last 30 days: 56 matches, win rate 59%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.