TomekKolanko

Poland
On FACEIT since 2024 105 matches tracked
Last updated:

How does TomekKolanko play?

Rating 1.18 K/R 0.83 ADR 87.2 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 105 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsClutcherHeadshots
better than most on level 6 about average weaker than most
Level 6

Compared with 770 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 51%+1 pp · Ø 50% better than 62%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 85%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so well above the average (1.00).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.20+0.20 · Ø 1.00 better than 98%
Pistol kills per match 2.7
Knife kills 3 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.1%).

2K rounds 15.5%+2.4 pp · Ø 13.1% better than 97%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 88%
MVPs per match 2.5+0.3 · Ø 2.2 better than 88%
4Ks and aces 29x 4K, 5 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 17%
Enemies flashed per round 0.31+0.06 · Ø 0.25 better than 65%
Deaths per round 69%−3 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, Headshots at 51%, ELO at 1,233
▼ Got worse
Rating −0.08, ADR −4.0, Win rate −14 pp, First kills −2 pp, Clutch 1v1 −27 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.73).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
48 matches · 40% win rate

TomekKolanko loses the most ELO on Mirage: −32 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 40 · Nuke
  3. Highest rating in a match: 2.53 · Nuke

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
40% better than 21%
0.86 better than 96%
89.7 better than 93%
1.22 better than 96%
54% of 195 duels better than 75%
50% of 34 situations better than 83%
Ancient16
38% better than 16%
0.70 better than 38%
74.9 better than 25%
0.92 better than 25%
31% of 48 duels better than 1%
53% of 17 situations better than 85%
Nuke16
38% better than 9%
0.89 better than 95%
92.5 better than 91%
1.31 better than 98%
60% of 47 duels better than 92%
23% of 13 situations better than 18%
Anubis11
73% -
0.92 -
92.6 -
1.31-
50% of 38 duels -
27% of 11 situations -
Cache7
71% -
0.81 -
83.1 -
1.14-
60% of 20 duels -
67% of 3 situations -
Inferno4
50% -
0.74 -
83.5 -
1.05-
25% of 16 duels -
75% of 4 situations -
Dust 23
67% -
0.70 -
77.1 -
0.94-
57% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TomekKolanko plays

Across 105 matches TomekKolanko averages K/R 0.83, ADR 87.2 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 98% of level 6 players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 6 players. Averages 17.7 kills per match with 51% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 57 of 105 matches the rating was 1.10 or higher (54%), in 26 it was below 0.90. In 105 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: August 2026 at 1.24. TomekKolanko loses the most ELO on Mirage (−32 ELO, win rate 40%). Things go best from match 5 of the day (+47 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +47 ELO. Got weaker: Rating −0.08, ADR −4.0, Win rate −14 pp, First kills −2 pp, Clutch 1v1 −27 pp. Unchanged in recent months: K/R at 0.83, Headshots at 51%, ELO at 1,233. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.