TomasM

Albania
On FACEIT since 2021 96 matches tracked 35 matches in 30 days
ELO ▼ 4
2,102
30-day peak: 2,106
Rank EU
#192,407
Albania #1,069 in Albania
Last updated:

How does TomasM play?

Rating 1.09 K/R 0.79 ADR 85.2 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 28% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 2.2
Knife kills 8 in 96 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 21x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.3 · Ø 4.3 better than 64%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether TomasM is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.77
AugSepOctNov

Best month: October 2026 with 0.83.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −30 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.31 · Cache

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
74% better than 98%
0.79 better than 72%
87.8 better than 80%
1.09 better than 67%
55% of 143 duels better than 72%
42% of 19 situations better than 62%
Mirage20
50% better than 43%
0.76 better than 61%
79.9 better than 47%
1.03 right on the average
45% of 80 duels better than 18%
50% of 14 situations better than 81%
Ancient15
60% better than 79%
0.87 better than 93%
90.6 better than 88%
1.18 better than 89%
66% of 98 duels better than 98%
38% of 16 situations better than 53%
Anubis10
60% -
0.69 -
79.7 -
0.93-
50% of 56 duels -
71% of 7 situations -
Inferno10
30% -
0.91 -
93.1 -
1.32-
56% of 48 duels -
40% of 5 situations -
Cache7
43% -
0.79 -
83.5 -
1.05-
57% of 23 duels -
40% of 5 situations -
Nuke3
0% -
0.52 -
60.0 -
0.75-
33% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TomasM plays

Across 96 matches TomasM averages K/R 0.79, ADR 85.2 and a rating of 1.09. Biggest strength: Headshot rate at 55%, better than 84% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 74% win rate in 31 matches. In 51 of 96 matches the rating was 1.10 or higher (53%), in 31 it was below 0.90. In 96 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. Things go best on Dust 2 (+79 ELO, win rate 74%). Match no. 2 of the day goes best: 64% win rate, −4 ELO. Last 30 days: 35 matches, win rate 60%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.