TomFR

France
On FACEIT since 2016 97 matches tracked 36 matches in 30 days
Last updated:

How does TomFR play?

Rating 1.20 K/R 0.84 ADR 89.9 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 37% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 59%+8 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.02).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 32%+21 pp · Ø 11% better than 98%
K/D 1.25+0.23 · Ø 1.02 better than 97%
Pistol kills per match 4.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.0%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 74%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 29x 4K, 4 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 67%−5 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.14, ADR +10.5, Headshots +5 pp, Win rate +15 pp, ELO +267, Clutch 1v1 +8 pp
= Stayed the same
Nothing clear
▼ Got worse
First kills −1 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.88 (at the start 0.79). Well above the average (0.73).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −112 ELO
21 matches · 48% win rate
On Mirage −40 ELO
23 matches · 52% win rate

TomFR loses the most ELO from match 5 of the day: −112 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache24
75% -
0.84 -
90.6 -
1.23-
57% of 100 duels -
38% of 29 situations -
Mirage23
52% better than 56%
0.91 better than 98%
94.4 better than 95%
1.31 better than 98%
61% of 122 duels better than 95%
38% of 16 situations right on the average
Anubis15
40% better than 17%
0.82 better than 85%
90.4 better than 88%
1.13 better than 81%
54% of 69 duels better than 69%
22% of 9 situations better than 14%
Ancient13
54% -
0.82 -
83.2 -
1.17-
57% of 37 duels -
38% of 13 situations -
Inferno12
33% -
0.80 -
87.9 -
1.14-
70% of 46 duels -
33% of 12 situations -
Dust 28
50% -
0.77 -
85.9 -
1.11-
50% of 42 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TomFR plays

Across 97 matches TomFR averages K/R 0.84, ADR 89.9 and a rating of 1.20. Biggest strength: K/D at 1.25, better than 97% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 7% of level 9 players. Averages 18.5 kills per match with 39% headshots. The strongest map is Cache with a 75% win rate in 24 matches. In 58 of 97 matches the rating was 1.10 or higher (60%), in 22 it was below 0.90. In 96 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 1.27. TomFR loses the most ELO from match 5 of the day (−112 ELO, win rate 48%). Things go best on Cache (+182 ELO, win rate 75%). Match no. 2 of the day goes best: 60% win rate, +131 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +10.5, Headshots +5 pp, Win rate +15 pp, ELO +267, Clutch 1v1 +8 pp. Got weaker: First kills −1 pp. Last 30 days: 36 matches, win rate 58%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.