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Toji666--

Slovakia
On FACEIT since 2015 157 matches tracked 17 matches in 30 days
ELO ▼ 6
3,114
30-day peak: 3,164
Rank EU ▼ 791 places
#6,155
Slovakia #44 in Slovakia
30 days · prev. #5,364 · best #4,951
Last updated:

How does Toji666-- play?

Rating 0.98 (from 142 matches) K/R 0.72 ADR 78.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.97−0.08 · Ø 1.05 better than 15%
Pistol kills per match 2.7
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 42%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 17x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 79%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +146
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.07, Rating −0.06, ADR −4.1, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.96. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −38 ELO
20 matches · 60% win rate
In match 3 of the day +17 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 +98 ELO, win rate 48%
On Tuesdays −174 ELO, win rate 36%

Toji666-- loses the most ELO on Inferno: −38 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 10 wins in a row · Inferno
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
55% right on the average
0.75 better than 46%
79.3 better than 36%
1.00 better than 29%
57% of 208 duels better than 77%
50% of 14 situations better than 82%
Ancient27
56% better than 53%
0.69 better than 19%
75.6 better than 17%
0.91 better than 8%
46% of 112 duels better than 16%
27% of 11 situations better than 22%
Dust 227
63% better than 78%
0.72 better than 33%
82.6 better than 53%
1.02 better than 33%
46% of 101 duels better than 18%
63% of 8 situations better than 95%
Anubis21
62% better than 72%
0.61 better than 3%
70.3 better than 5%
0.82 better than 1%
48% of 90 duels better than 26%
22% of 9 situations better than 15%
Inferno20
60% better than 45%
0.76 better than 39%
80.4 better than 28%
1.10 better than 38%
42% of 50 duels better than 3%
29% of 7 situations better than 21%
Cache8
63% -
0.79 -
85.8 -
1.11-
66% of 32 duels -
33% of 3 situations -
Nuke7
14% -
0.73 -
76.9 -
1.00-
47% of 32 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Toji666-- plays

Across 157 matches Toji666-- averages K/R 0.72 and ADR 78.4; the rating across the 142 rated matches is 0.98. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 54 of 142 matches the rating was 1.10 or higher (38%), in 62 it was below 0.90. In 76 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.30. Toji666-- loses the most ELO on Inferno (−38 ELO, win rate 60%). Things go best from match 5 of the day (+156 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +156 ELO. Improved over the last three months: ELO +146. Got weaker: K/R −0.07, Rating −0.06, ADR −4.1, Win rate −3 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 17 matches, win rate 41%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.