Tojasjenifer

Hungary
On FACEIT since 2018 265 matches tracked 75 matches in 30 days
Last updated:

How does Tojasjenifer play?

Rating 1.04 (from 220 matches) K/R 0.74 ADR 78.7 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 220 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.6 clutch kills per match and so clearly below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 46%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 45%
4Ks and aces 38x 4K, 4 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +206
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 79.9, Headshots at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −163 ELO
50 matches · 40% win rate
On Dust 2 −119 ELO
64 matches · 41% win rate
On Thursdays −70 ELO, win rate 42%

Tojasjenifer loses the most ELO in match 1 of the day: −163 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 2.08 · Nuke
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
41% better than 15%
0.71 better than 31%
78.6 better than 35%
0.99 better than 30%
53% of 188 duels better than 58%
31% of 29 situations better than 29%
Mirage59
47% better than 30%
0.72 better than 36%
76.6 better than 26%
0.99 better than 32%
48% of 187 duels better than 30%
39% of 18 situations better than 52%
Anubis43
60% better than 75%
0.76 better than 59%
80.0 better than 43%
1.10 better than 70%
53% of 125 duels better than 55%
40% of 20 situations better than 54%
Ancient35
60% better than 76%
0.79 better than 70%
80.8 better than 44%
1.06 better than 58%
58% of 130 duels better than 84%
50% of 16 situations better than 79%
Inferno33
55% right on the average
0.73 better than 35%
75.7 better than 14%
1.04 better than 36%
52% of 101 duels better than 41%
32% of 22 situations better than 37%
Cache15
53% -
0.83 -
81.6 -
1.15-
56% of 39 duels -
38% of 8 situations -
Nuke13
54% -
0.80 -
85.6 -
1.17-
56% of 34 duels -
57% of 7 situations -
Overpass3
0% -
0.66 -
70.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Tojasjenifer plays

Across 265 matches Tojasjenifer averages K/R 0.74 and ADR 78.7; the rating across the 220 rated matches is 1.04. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Anubis with a 60% win rate in 43 matches. In 87 of 220 matches the rating was 1.10 or higher (40%), in 78 it was below 0.90. In 192 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. Tojasjenifer loses the most ELO in match 1 of the day (−163 ELO, win rate 40%). Things go best in match 4 of the day (+87 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +87 ELO. Improved over the last three months: Win rate +3 pp, ELO +206. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 79.9, Headshots at 60%. Last 30 days: 75 matches, win rate 52%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.