TodoKill

Russia
On FACEIT since 2022 309 matches tracked 109 matches in 30 days
ELO ▼ 45
2,525
30-day peak: 2,765
Rank EU
#52,141
Russia #14,806 in Russia
Last updated:

How does TodoKill play?

Rating 1.13 (from 278 matches) K/R 0.79 ADR 83.4 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 278 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.16+0.12 · Ø 1.04 better than 80%
Pistol kills per match 2.9
Knife kills 3 in 309 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 36x 4K, 6 aces in 215 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 83.1, Win rate at 51%, ELO at 2,525
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months unchanged at 0.79. Slightly above the average (0.75).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −161 ELO
60 matches · 35% win rate
On Inferno −87 ELO
38 matches · 53% win rate
Between 12:00 and 18:00 −239 ELO, win rate 42%
On Saturdays −15 ELO, win rate 39%

TodoKill loses the most ELO on Dust 2: −161 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.66 · Nuke
  4. Most kills in a match: 42 · Mirage

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis62
56% better than 60%
0.81 better than 79%
85.9 better than 72%
1.15 better than 81%
59% of 202 duels better than 85%
47% of 55 situations better than 71%
Dust 260
35% better than 5%
0.74 better than 46%
77.7 better than 29%
1.08 better than 59%
51% of 170 duels better than 44%
33% of 24 situations better than 33%
Ancient45
60% better than 74%
0.84 better than 85%
85.0 better than 63%
1.21 better than 90%
60% of 131 duels better than 89%
53% of 32 situations better than 83%
Nuke43
63% better than 74%
0.83 better than 77%
86.8 better than 72%
1.20 better than 88%
60% of 165 duels better than 82%
50% of 34 situations better than 75%
Mirage41
44% better than 18%
0.74 better than 46%
80.2 better than 43%
1.01 better than 38%
57% of 162 duels better than 79%
42% of 26 situations better than 62%
Inferno38
53% better than 40%
0.77 better than 44%
85.2 better than 49%
1.12 right on the average
45% of 109 duels better than 5%
38% of 16 situations better than 45%
Cache19
53% better than 45%
0.81 better than 80%
85.2 better than 72%
1.18 better than 88%
64% of 55 duels better than 95%
43% of 14 situations better than 61%

Compared with players on the same level who have at least 15 matches on the map.

How TodoKill plays

Across 309 matches TodoKill averages K/R 0.79 and ADR 83.4; the rating across the 278 rated matches is 1.13. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Nuke with a 63% win rate in 43 matches. In 143 of 278 matches the rating was 1.10 or higher (51%), in 72 it was below 0.90. In 215 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: July 2026 at 1.26. TodoKill loses the most ELO on Dust 2 (−161 ELO, win rate 35%). Things go best in match 4 of the day (+39 ELO, win rate 58%). Match no. 2 of the day goes best: 63% win rate, −80 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 83.1, Win rate at 51%, ELO at 2,525. Last 30 days: 109 matches, win rate 51%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.