Tobirama

Japan
On FACEIT since 2020 118 matches tracked 55 matches in 30 days
Last updated:

How does Tobirama play?

Rating 1.13 K/R 0.81 ADR 88.0 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 118 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 2.9
Knife kills 3 in 118 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 16x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 38%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.8, Win rate +13 pp, ELO +72
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.94. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
35 matches · 60% win rate
On Sundays −25 ELO, win rate 37%

Tobirama loses the most ELO on Mirage: −25 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke
  4. Highest rating in a match: 2.14 · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
60% better than 82%
0.86 better than 91%
93.8 better than 94%
1.21 better than 92%
62% of 154 duels better than 95%
28% of 29 situations better than 22%
Dust 222
36% better than 6%
0.76 better than 62%
84.2 better than 69%
1.05 better than 57%
57% of 111 duels better than 83%
53% of 15 situations better than 87%
Ancient16
56% better than 64%
0.77 better than 63%
83.9 better than 62%
1.10 better than 74%
50% of 68 duels better than 42%
36% of 11 situations better than 44%
Anubis13
38% -
0.75 -
81.0 -
1.04-
57% of 51 duels -
50% of 8 situations -
Inferno11
55% -
0.80 -
87.4 -
1.08-
65% of 51 duels -
0% of 3 situations -
Nuke10
40% -
1.02 -
98.3 -
1.44-
69% of 49 duels -
20% of 5 situations -
Cache8
38% -
0.74 -
85.1 -
1.00-
47% of 30 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tobirama plays

Across 118 matches Tobirama averages K/R 0.81, ADR 88.0 and a rating of 1.13. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Mirage with a 60% win rate in 35 matches. In 62 of 118 matches the rating was 1.10 or higher (53%), in 32 it was below 0.90. In 95 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.30. Tobirama loses the most ELO on Mirage (−25 ELO, win rate 60%). Things go best on Dust 2 (+4 ELO, win rate 36%). Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.8, Win rate +13 pp, ELO +72. Got weaker: Headshots −3 pp. Last 30 days: 55 matches, win rate 56%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.