ToPFenix

Brazil
On FACEIT since 2021 185 matches tracked 36 matches in 30 days
ELO ▼ 59
2,031
30-day peak: 2,090
Rank SA ▼ 31 places
#6,310
Brazil #3,784 in Brazil
30 days · prev. #6,279 · best #3,700
Last updated:

How does ToPFenix play?

Rating 0.95 K/R 0.68 ADR 73.1 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.93−0.10 · Ø 1.03 better than 18%
Pistol kills per match 1.8
Zeus kills6 in 185 matches
Knife kills 8 in 185 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 23x 4K, 5 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 17%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +284, First kills +1 pp
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 72.5, Headshots at 47%, Clutch 1v1 at 38%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: November 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
78 matches · 53% win rate
In match 1 of the day −39 ELO
42 matches · 43% win rate
On Sundays −17 ELO, win rate 40%

ToPFenix loses the most ELO on Dust 2: −49 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Highest rating in a match: 2.04 · Dust 2
  3. Reached level 10 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Recorded match no. 100 · Vertigo

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
53% better than 57%
0.66 better than 15%
71.2 better than 9%
0.91 better than 13%
45% of 286 duels better than 18%
34% of 32 situations better than 42%
Inferno56
63% better than 76%
0.74 better than 44%
76.9 better than 21%
1.06 right on the average
51% of 189 duels better than 36%
58% of 19 situations better than 90%
Ancient20
35% better than 8%
0.64 better than 8%
71.8 better than 9%
0.88 better than 8%
37% of 86 duels better than 2%
50% of 10 situations better than 82%
Vertigo15
47% -
0.70 -
75.9 -
0.99-
45% of 42 duels -
25% of 8 situations -
Nuke11
18% -
0.58 -
67.8 -
0.76-
45% of 29 duels -
17% of 6 situations -
Cache3
0% -
0.66 -
66.1 -
0.88-
33% of 6 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ToPFenix plays

Across 185 matches ToPFenix averages K/R 0.68, ADR 73.1 and a rating of 0.95. Biggest strength: Utility damage per round at 5.2, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.1, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 47% headshots. The strongest map is Inferno with a 63% win rate in 56 matches. In 53 of 185 matches the rating was 1.10 or higher (29%), in 80 it was below 0.90. In 185 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: August 2026 at 0.96. ToPFenix loses the most ELO on Dust 2 (−49 ELO, win rate 53%). Things go best in match 3 of the day (+24 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +24 ELO. Improved over the last three months: Win rate +9 pp, ELO +284, First kills +1 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 72.5, Headshots at 47%, Clutch 1v1 at 38%. Last 30 days: 36 matches, win rate 47%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.