ToM223

Poland
FACEIT verified FACEIT verified On FACEIT since 2015 485 matches tracked 83 matches in 30 days
ELO ▲ 440
4,122
30-day peak: 4,183
Rank EU ▲ 334 places
#124
Poland #10 in Poland
30 days · prev. #458 · best #87
Last updated:

How does ToM223 play?

Rating 1.17 (from 346 matches) K/R 0.81 ADR 88.2 from 485 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 343 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

3,500+ ELO

Compared with 1,491 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (54%).

Rounds with first kill 10%−2 pp · Ø 12% better than 27%
Opening duels won 59%+5 pp · Ø 54% better than 83%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 39%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 76%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (54%).

Headshot rate 49%−5 pp · Ø 54% better than 25%
AWP share of kills 2%−11 pp · Ø 13% better than 14%
K/D 1.21+0.10 · Ø 1.11 better than 68%
Pistol kills per match 2.9 from the last 343
Knife kills 5 in 343 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.5%).

2K rounds 14.9%+0.7 pp · Ø 14.2% better than 58%
3K rounds 5.0%+0.5 pp · Ø 4.5% better than 62%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 63x 4K, 3 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+3 pp · Ø 35% better than 81%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 81%
Enemies flashed per round 0.39+0.05 · Ø 0.34 better than 66%
Deaths per round 67%−3 pp · Ø 70% better than 73%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Headshots +7 pp, Win rate +4 pp, ELO +484
= Stayed the same
Rating at 1.19, ADR at 89.8
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.78).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −127 ELO
43 matches · 51% win rate
On Ancient −84 ELO
57 matches · 54% win rate
On Wednesdays −478 ELO, win rate 50%

ToM223 loses the most ELO on Dust 2: −127 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Highest rating in a match: 2.53 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
54% better than 37%
0.81 better than 55%
89.7 better than 67%
1.15 better than 59%
55% of 456 duels right on the average
41% of 64 situations better than 56%
Ancient57
54% better than 36%
0.78 better than 44%
83.3 better than 41%
1.10 better than 45%
59% of 215 duels better than 79%
39% of 41 situations better than 50%
Anubis57
56% better than 47%
0.86 better than 80%
91.4 better than 81%
1.23 better than 81%
65% of 248 duels better than 95%
37% of 46 situations better than 45%
Dust 243
51% better than 27%
0.84 better than 70%
89.7 better than 69%
1.20 better than 70%
57% of 152 duels better than 63%
33% of 30 situations better than 32%
Cache35
63% better than 77%
0.78 better than 64%
84.6 better than 64%
1.13 better than 73%
56% of 142 duels better than 66%
50% of 18 situations better than 77%
Nuke31
71% better than 80%
0.90 better than 89%
94.3 better than 86%
1.29 better than 90%
61% of 109 duels better than 83%
33% of 21 situations better than 37%

Compared with players on the same level who have at least 15 matches on the map.

How ToM223 plays

Across 485 matches ToM223 averages K/R 0.81 and ADR 88.2; the rating across the 346 rated matches is 1.17. Biggest strength: Opening duels won at 59%, better than 83% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 49%, better than only 25% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Nuke with a 71% win rate in 31 matches. In 194 of 343 matches the rating was 1.10 or higher (57%), in 73 it was below 0.90. In 292 matches with detailed stats: 63 4Ks and 3 aces. Best month by rating: October 2026 at 1.22. ToM223 loses the most ELO on Dust 2 (−127 ELO, win rate 51%). Things go best in match 3 of the day (+256 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +256 ELO. Improved over the last three months: K/R +0.04, Headshots +7 pp, Win rate +4 pp, ELO +484. Unchanged in recent months: Rating at 1.19, ADR at 89.8. Last 30 days: 83 matches, win rate 64%, net ELO +383.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.