ToKrzysio

Poland
On FACEIT since 2023 174 matches tracked 84 matches in 30 days
ELO ▼ 55
2,010
30-day peak: 2,073
Rank EU
#252,261
Poland #14,711 in Poland
Last updated:

How does ToKrzysio play?

Rating 1.37 K/R 0.97 ADR 107.3 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 174 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 32% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.35+0.32 · Ø 1.03 better than 98%
Pistol kills per match 3.9
Knife kills 5 in 174 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 7.4%+3.3 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 80x 4K, 10 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 73%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 30%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +149
= Stayed the same
K/R at 0.96, Rating at 1.36, ADR at 106.2
▼ Got worse
Headshots −4 pp, Win rate −11 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 1.03. Last 3 months: 0.96 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −58 ELO
29 matches · 45% win rate
On Mirage −20 ELO
65 matches · 48% win rate
Between 0:00 and 6:00 −24 ELO, win rate 44%

ToKrzysio loses the most ELO in match 3 of the day: −58 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.57 · Cache
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 54 · Mirage
  4. Reached level 10 · Dust 2
  5. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
48% better than 39%
0.99 better than 99%
109.2 better than 99%
1.40 better than 99%
58% of 456 duels better than 86%
37% of 35 situations better than 47%
Dust 245
53% better than 56%
0.96 better than 99%
108.4 better than 99%
1.34 better than 98%
60% of 294 duels better than 91%
42% of 31 situations better than 63%
Cache22
68% -
1.05 -
112.4 -
1.51-
66% of 154 duels -
33% of 9 situations -
Inferno17
35% better than 7%
0.98 better than 99%
105.1 better than 99%
1.40 better than 99%
66% of 107 duels better than 97%
33% of 15 situations better than 37%
Ancient10
80% -
0.91 -
100.1 -
1.27-
62% of 58 duels -
56% of 9 situations -
Anubis9
67% -
0.91 -
102.8 -
1.25-
55% of 58 duels -
56% of 9 situations -
Nuke6
33% -
0.77 -
84.2 -
1.03-
44% of 32 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ToKrzysio plays

Across 174 matches ToKrzysio averages K/R 0.97, ADR 107.3 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.6 kills per match with 49% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 115 of 174 matches the rating was 1.10 or higher (66%), in 31 it was below 0.90. In 153 matches with detailed stats: 80 4Ks and 10 aces. Best month by rating: October 2026 at 1.46. ToKrzysio loses the most ELO in match 3 of the day (−58 ELO, win rate 45%). Things go best on Cache (+21 ELO, win rate 68%). Improved over the last three months: ELO +149. Got weaker: Headshots −4 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.96, Rating at 1.36, ADR at 106.2. Last 30 days: 84 matches, win rate 49%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.