ToBi_Bito
How does ToBi_Bito play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 2,408 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness4% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.93 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 10.0% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.88. Last 3 months: 0.62 (at the start 0.83). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.24. Last 3 months: 0.85 (at the start 1.15). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 91.9. Last 3 months: 67.4 (at the start 89.6). Well below the average (80.7).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 49% (at the start 48%). Just below the average (50%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months unchanged at 50%. Right on the average (50%).
Last 3 months: 2,253 (at the start 2,159).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 50 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 37 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.13 · Ancient
Maps in detail
from the last 50 matchesCompared with players on the same level who have at least 15 matches on the map.
How ToBi_Bito plays
Across 50 matches ToBi_Bito averages K/R 0.71, ADR 76.3 and a rating of 0.97. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 16 of 50 matches the rating was 1.10 or higher (32%), in 27 it was below 0.90. In 39 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 1.24. Improved over the last three months: ELO +94. Got weaker: K/R −0.21, Rating −0.30, ADR −22.2. Unchanged in recent months: Headshots at 49%, Win rate at 50%. Last 30 days: 21 matches, win rate 43%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.