To4kaBack

Lithuania
On FACEIT since 2021 396 matches tracked 104 matches in 30 days
ELO ▲ 174
3,147
30-day peak: 3,147
Rank EU ▲ 2,672 places
#4,931
Lithuania #61 in Lithuania
30 days · prev. #7,603 · best #4,572
Last updated:

How does To4kaBack play?

Rating 1.17 K/R 0.85 ADR 88.7 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 396 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshotsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 36%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 98%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 2.8
Knife kills 11 in 396 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 82%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 105x 4K, 11 aces in 396 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +786, Clutch 1v1 +10 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.21, ADR −17.3, Win rate −6 pp, First kills −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: August 2026 with 0.99. Last 3 months: 0.83 (at the start 0.99). Clearly above the average (0.74).

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −140 ELO
23 matches · 35% win rate
On Mirage −117 ELO
123 matches · 53% win rate
On Saturdays −194 ELO, win rate 47%

To4kaBack loses the most ELO on Nuke: −140 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Recorded match no. 250 · Nuke
  3. Highest rating in a match: 2.89 · Inferno
  4. Most kills in a match: 48 · Anubis

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
53% better than 42%
0.82 better than 76%
86.4 better than 71%
1.14 better than 74%
55% of 597 duels better than 65%
31% of 70 situations better than 26%
Anubis75
59% better than 63%
0.86 better than 89%
91.1 better than 88%
1.19 better than 84%
54% of 361 duels better than 59%
43% of 51 situations better than 61%
Dust 266
56% better than 54%
0.89 better than 92%
93.0 better than 90%
1.24 better than 89%
55% of 362 duels better than 63%
46% of 37 situations better than 70%
Ancient65
55% right on the average
0.83 better than 80%
84.6 better than 63%
1.14 better than 75%
56% of 273 duels better than 70%
39% of 31 situations better than 51%
Inferno29
52% better than 20%
0.90 better than 84%
94.6 better than 82%
1.24 better than 73%
54% of 179 duels better than 37%
36% of 11 situations better than 37%
Nuke23
35% better than 4%
0.80 better than 63%
84.6 better than 61%
1.10 better than 57%
47% of 101 duels better than 19%
17% of 12 situations better than 8%
Cache13
62% -
0.81 -
87.8 -
1.14-
50% of 64 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How To4kaBack plays

Across 396 matches To4kaBack averages K/R 0.85, ADR 88.7 and a rating of 1.17. Biggest strength: Headshot rate at 66%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 66% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 213 of 396 matches the rating was 1.10 or higher (54%), in 105 it was below 0.90. In 396 matches with detailed stats: 105 4Ks and 11 aces. Best month by rating: August 2026 at 1.36. To4kaBack loses the most ELO on Nuke (−140 ELO, win rate 35%). Things go best on Inferno (+64 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp, ELO +786, Clutch 1v1 +10 pp. Got weaker: K/R −0.16, Rating −0.21, ADR −17.3, Win rate −6 pp, First kills −7 pp. Last 30 days: 104 matches, win rate 57%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.