Tnrq

Brazil
On FACEIT since 2016 111 matches tracked 46 matches in 30 days
ELO ▲ 52
2,113
30-day peak: 2,134
Rank SA ▲ 834 places
#4,810
Brazil #2,944 in Brazil
30 days · prev. #5,644 · best #4,374
Last updated:

How does Tnrq play?

Rating 1.16 K/R 0.82 ADR 88.5 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 111 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 3.3
Knife kills 3 in 111 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 27x 4K, 2 aces in 86 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 91%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.18, ADR +10.9, Win rate +13 pp, ELO +298
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.95. Last 3 months: 0.87 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −9 ELO
29 matches · 62% win rate
Between 18:00 and 24:00 +39 ELO, win rate 48%
On Sundays ±0 ELO, win rate 37%

Tnrq loses the most ELO on Mirage: −9 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Inferno
  3. Reached level 10 · Mirage
  4. Most kills in a match: 36 · Mirage
  5. Highest rating in a match: 2.92 · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
62% better than 85%
0.82 better than 83%
88.4 better than 83%
1.16 better than 85%
58% of 160 duels better than 85%
38% of 13 situations right on the average
Inferno25
64% better than 81%
0.77 better than 64%
86.7 better than 75%
1.09 better than 63%
54% of 134 duels better than 64%
14% of 7 situations better than 6%
Dust 217
53% better than 59%
0.83 better than 85%
85.0 better than 70%
1.21 better than 91%
49% of 73 duels better than 39%
33% of 3 situations better than 37%
Ancient16
63% better than 86%
0.89 better than 95%
89.4 better than 85%
1.23 better than 94%
51% of 76 duels right on the average
100% of 4 situations better than 99%
Anubis10
30% -
0.85 -
96.0 -
1.20-
64% of 47 duels -
60% of 5 situations -
Cache6
50% -
0.85 -
95.2 -
1.19-
59% of 32 duels -
25% of 4 situations -
Nuke4
50% -
0.83 -
88.4 -
1.12-
94% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tnrq plays

Across 111 matches Tnrq averages K/R 0.82, ADR 88.5 and a rating of 1.16. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 41% headshots. The strongest map is Inferno with a 64% win rate in 25 matches. In 59 of 111 matches the rating was 1.10 or higher (53%), in 23 it was below 0.90. In 86 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.38. Tnrq loses the most ELO on Mirage (−9 ELO, win rate 62%). Things go best on Inferno (+55 ELO, win rate 64%). Match no. 2 of the day goes best: 61% win rate, +22 ELO. Improved over the last three months: K/R +0.12, Rating +0.18, ADR +10.9, Win rate +13 pp, ELO +298. Got weaker: Headshots −8 pp. Last 30 days: 46 matches, win rate 57%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.