Tnije

Bhutan
On FACEIT since 2025 156 matches tracked 10 matches in 30 days
Last updated:

How does Tnije play?

Rating 1.05 K/R 0.78 ADR 86.5 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 156 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.5
Knife kills 1 in 156 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 26x 4K, 1 ace in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +6.4, ELO +59
= Stayed the same
Headshots at 52%, First kills at 15%
▼ Got worse
Win rate −13 pp, Clutch 1v1 −35 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −150 ELO
26 matches · 31% win rate
Between 18:00 and 24:00 −210 ELO, win rate 39%

Tnije loses the most ELO on Anubis: −150 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.32 · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
50% better than 43%
0.74 right on the average
83.2 better than 64%
1.02 better than 47%
50% of 216 duels better than 46%
59% of 17 situations better than 94%
Mirage36
56% better than 68%
0.83 better than 86%
92.2 better than 91%
1.11 better than 76%
56% of 261 duels better than 77%
30% of 20 situations better than 28%
Ancient28
50% right on the average
0.80 better than 78%
86.9 better than 77%
1.09 better than 73%
52% of 169 duels better than 55%
38% of 13 situations right on the average
Anubis26
31% better than 3%
0.74 right on the average
84.8 better than 71%
0.99 better than 35%
45% of 175 duels better than 17%
56% of 16 situations better than 87%
Nuke19
42% better than 14%
0.78 better than 59%
83.6 better than 58%
1.04 better than 47%
49% of 109 duels better than 31%
38% of 13 situations better than 47%
Cache8
50% -
0.79 -
84.7 -
1.04-
56% of 48 duels -
80% of 5 situations -
Inferno3
67% -
0.73 -
89.2 -
0.97-
67% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tnije plays

Across 156 matches Tnije averages K/R 0.78, ADR 86.5 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Mirage with a 56% win rate in 36 matches. In 66 of 156 matches the rating was 1.10 or higher (42%), in 46 it was below 0.90. In 156 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Tnije loses the most ELO on Anubis (−150 ELO, win rate 31%). Things go best on Dust 2 (+90 ELO, win rate 50%). Improved over the last three months: K/R +0.08, Rating +0.12, ADR +6.4, ELO +59. Got weaker: Win rate −13 pp, Clutch 1v1 −35 pp. Unchanged in recent months: Headshots at 52%, First kills at 15%. Last 30 days: 10 matches, win rate 40%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.