Tms_00

Sweden
On FACEIT since 2026 268 matches tracked 34 matches in 30 days
Last updated:

How does Tms_00 play?

Rating 1.00 K/R 0.73 ADR 77.0 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 268 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 8%−3 pp · Ø 11% better than 49%
K/D 1.01+0.02 · Ø 0.99 better than 56%
Pistol kills per match 2.4
Knife kills 1 in 268 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.5%+0.5 pp · Ø 13.0% better than 60%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 32x 4K, 2 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.26).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.42+0.16 · Ø 0.26 better than 86%
Deaths per round 72%−1 pp · Ø 73% better than 58%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, Win rate +5 pp, ELO +256
= Stayed the same
K/R at 0.74, ADR at 77.4
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −67 ELO
54 matches · 48% win rate
In match 2 of the day −43 ELO
60 matches · 40% win rate
On Mondays −52 ELO, win rate 40%

Tms_00 loses the most ELO on Ancient: −67 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Ancient
  2. Most kills in a match: 54 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
50% right on the average
0.74 better than 58%
79.6 better than 49%
1.00 better than 47%
52% of 263 duels better than 61%
40% of 43 situations better than 56%
Anubis56
54% better than 59%
0.78 better than 77%
80.8 better than 55%
1.10 better than 79%
57% of 174 duels better than 84%
35% of 43 situations better than 41%
Ancient54
48% better than 39%
0.75 better than 60%
77.6 better than 35%
1.03 better than 60%
62% of 154 duels better than 98%
46% of 35 situations better than 68%
Dust 245
53% better than 58%
0.74 better than 60%
76.4 better than 30%
1.01 right on the average
52% of 166 duels better than 63%
36% of 36 situations better than 44%
Nuke26
42% better than 15%
0.65 better than 12%
69.7 better than 7%
0.87 better than 7%
44% of 113 duels better than 15%
47% of 19 situations better than 74%
Inferno15
27% better than 2%
0.70 better than 40%
72.7 better than 19%
0.95 better than 29%
51% of 57 duels better than 47%
14% of 7 situations better than 5%
Cache7
29% -
0.50 -
58.2 -
0.66-
23% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tms_00 plays

Across 268 matches Tms_00 averages K/R 0.73, ADR 77.0 and a rating of 1.00. Biggest strength: Headshot rate at 55%, better than 88% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 8 players. Averages 16.3 kills per match with 55% headshots. The strongest map is Anubis with a 54% win rate in 56 matches. In 92 of 268 matches the rating was 1.10 or higher (34%), in 100 it was below 0.90. In 208 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: June 2026 at 1.05. Tms_00 loses the most ELO on Ancient (−67 ELO, win rate 48%). Things go best on Anubis (+97 ELO, win rate 54%). Match no. 4 of the day goes best: 68% win rate, −19 ELO. Improved over the last three months: Rating +0.06, Win rate +5 pp, ELO +256. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 77.4. Last 30 days: 34 matches, win rate 44%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.