Tjubik

Latvia
On FACEIT since 2019 147 matches tracked 33 matches in 30 days
ELO ▲ 7
2,046
30-day peak: 2,047
Rank EU
#225,673
Latvia #1,626 in Latvia
Last updated:

How does Tjubik play?

Rating 0.94 K/R 0.69 ADR 79.2 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 34% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.93−0.10 · Ø 1.03 better than 17%
Pistol kills per match 2.4
Knife kills 1 in 147 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 20%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 19x 4K, 0 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 93%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Clutch 1v1 +12 pp
= Stayed the same
ADR at 79.3
▼ Got worse
K/R −0.05, Rating −0.07, Win rate −9 pp, ELO −149, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −71 ELO
44 matches · 39% win rate
On Mirage −61 ELO
25 matches · 48% win rate
In match 3 of the day −23 ELO
23 matches · 43% win rate

Tjubik loses the most ELO on Ancient: −71 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Inferno
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 31 · Ancient
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
39% better than 13%
0.70 better than 27%
79.0 better than 36%
0.94 better than 20%
44% of 200 duels better than 14%
37% of 35 situations better than 49%
Dust 237
62% better than 84%
0.69 better than 29%
78.8 better than 41%
0.96 better than 27%
49% of 147 duels better than 40%
50% of 16 situations better than 81%
Mirage25
48% better than 39%
0.65 better than 13%
77.2 better than 32%
0.91 better than 14%
37% of 108 duels better than 2%
30% of 10 situations better than 28%
Cache15
33% better than 4%
0.75 better than 53%
85.8 better than 68%
1.02 better than 38%
46% of 76 duels better than 24%
33% of 3 situations better than 36%
Inferno15
53% right on the average
0.71 better than 35%
81.1 better than 54%
0.98 better than 27%
55% of 69 duels better than 64%
86% of 7 situations better than 99%
Nuke6
67% -
0.64 -
78.3 -
0.84-
39% of 33 duels -
0% of 2 situations -
Anubis5
40% -
0.61 -
69.5 -
0.83-
55% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tjubik plays

Across 147 matches Tjubik averages K/R 0.69, ADR 79.2 and a rating of 0.94. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 62% win rate in 37 matches. In 36 of 147 matches the rating was 1.10 or higher (24%), in 61 it was below 0.90. In 147 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. Tjubik loses the most ELO on Ancient (−71 ELO, win rate 39%). Things go best in match 2 of the day (+51 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +51 ELO. Improved over the last three months: Headshots +2 pp, Clutch 1v1 +12 pp. Got weaker: K/R −0.05, Rating −0.07, Win rate −9 pp, ELO −149, First kills −1 pp. Unchanged in recent months: ADR at 79.3. Last 30 days: 33 matches, win rate 45%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.