Tivoltek

Poland
On FACEIT since 2019 126 matches tracked
Last updated:

How does Tivoltek play?

Rating 0.95 K/R 0.68 ADR 71.6 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 126 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 75%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 43%−5 pp · Ø 48% better than 22%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 0.92−0.10 · Ø 1.02 better than 17%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.3%).

2K rounds 10.8%−2.5 pp · Ø 13.3% better than 6%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 39%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 14x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 17%
Deaths per round 73%+1 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +152
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 72.1, Headshots at 44%, Win rate at 46%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
39 matches · 51% win rate
On Inferno −28 ELO
22 matches · 45% win rate
On Wednesdays +33 ELO, win rate 36%

Tivoltek loses the most ELO on Mirage: −70 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.16 · Nuke

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 53%
0.77 better than 69%
79.8 better than 49%
1.08 better than 72%
55% of 212 duels better than 75%
33% of 21 situations better than 37%
Inferno22
45% better than 23%
0.60 better than 5%
63.5 better than 1%
0.84 better than 3%
39% of 128 duels better than 3%
30% of 10 situations better than 33%
Ancient19
42% better than 21%
0.64 better than 11%
69.4 better than 4%
0.90 better than 14%
50% of 88 duels better than 45%
38% of 13 situations right on the average
Anubis16
31% better than 4%
0.72 better than 44%
73.8 better than 18%
0.98 better than 39%
45% of 100 duels better than 21%
17% of 12 situations better than 9%
Nuke10
50% -
0.65 -
69.8 -
0.96-
43% of 58 duels -
100% of 2 situations -
Cache7
29% -
0.58 -
61.8 -
0.76-
41% of 27 duels -
0% of 2 situations -
Dust 27
29% -
0.65 -
70.8 -
0.88-
51% of 35 duels -
0% of 2 situations -
Vertigo4
100% -
0.65 -
71.5 -
0.93-
54% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tivoltek plays

Across 126 matches Tivoltek averages K/R 0.68, ADR 71.6 and a rating of 0.95. Biggest strength: Rounds with first kill at 12%, better than 77% of level 9 players. Most room to improve: Damage per round (ADR) at 71.6, better than only 7% of level 9 players. Averages 14.7 kills per match with 43% headshots. The strongest map is Mirage with a 51% win rate in 39 matches. In 34 of 126 matches the rating was 1.10 or higher (27%), in 61 it was below 0.90. In 70 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: July 2026 at 0.96. Tivoltek loses the most ELO on Mirage (−70 ELO, win rate 51%). Things go best from match 5 of the day (±0 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, −30 ELO. Improved over the last three months: ELO +152. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 72.1, Headshots at 44%, Win rate at 46%. Last 30 days: 3 matches, win rate 67%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.