Tissot-

Switzerland
On FACEIT since 2018 238 matches tracked 78 matches in 30 days
ELO ▼ 9
2,228
30-day peak: 2,383
Rank SA ▼ 197 places
#3,157
Switzerland #1,054 in Switzerland
30 days · prev. #2,960 · best #1,619
Last updated:
Next update possible in 1h 6m

How does Tissot- play?

Rating 0.99 (from 216 matches) K/R 0.70 ADR 76.2 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 2.6
Knife kills 6 in 238 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 33%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 3 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 62%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +240
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 76.0, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −143 ELO
58 matches · 50% win rate
On Inferno −22 ELO
22 matches · 50% win rate
On Thursdays −23 ELO, win rate 43%

Tissot- loses the most ELO on Dust 2: −143 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
54% better than 61%
0.72 better than 42%
76.3 better than 30%
1.06 better than 61%
48% of 226 duels better than 33%
43% of 58 situations better than 65%
Dust 258
50% better than 44%
0.70 better than 31%
77.1 better than 32%
0.94 better than 19%
43% of 185 duels better than 13%
43% of 23 situations better than 63%
Cache26
54% -
0.69 -
76.6 -
0.99-
43% of 81 duels -
40% of 10 situations -
Inferno22
50% better than 37%
0.70 better than 34%
78.9 better than 41%
0.95 better than 25%
52% of 88 duels right on the average
23% of 13 situations better than 18%
Ancient16
56% better than 67%
0.68 better than 22%
73.4 better than 15%
0.88-
42% of 33 duels better than 10%
36% of 11 situations better than 48%
Anubis15
47% better than 35%
0.69 better than 26%
74.5 better than 17%
0.96-
33% of 45 duels better than 1%
38% of 8 situations right on the average
Nuke8
63% -
0.65 -
68.3 -
1.04-
50% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tissot- plays

Across 238 matches Tissot- averages K/R 0.70 and ADR 76.2; the rating across the 216 rated matches is 0.99. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 55% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 79 of 216 matches the rating was 1.10 or higher (37%), in 87 it was below 0.90. In 208 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: June 2026 at 1.21. Tissot- loses the most ELO on Dust 2 (−143 ELO, win rate 50%). Things go best on Cache (+49 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp, ELO +240. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 76.0, Win rate at 53%. Last 30 days: 78 matches, win rate 47%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.