Tired5

Russia
On FACEIT since 2020 381 matches tracked 60 matches in 30 days
ELO ▲ 255
3,773
30-day peak: 3,940
Rank EU ▼ 121 places
#425
Russia #138 in Russia
30 days · prev. #304 · best #182
Last updated:

How does Tired5 play?

Rating 1.00 (from 331 matches) K/R 0.70 ADR 79.4 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 331 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

3,500+ ELO

Compared with 1,373 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly below the average (54%).

Rounds with first kill 10%−2 pp · Ø 12% better than 27%
Opening duels won 51%−3 pp · Ø 54% better than 22%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 54%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 7%
AWP share of kills 9%−5 pp · Ø 14% better than 57%
K/D 1.01−0.10 · Ø 1.11 better than 9%
Pistol kills per match 2.3
Knife kills 2 in 381 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so well below the average (4.5%).

2K rounds 13.7%−0.7 pp · Ø 14.4% better than 27%
3K rounds 3.4%−1.1 pp · Ø 4.5% better than 6%
MVPs per match 2.2−0.3 · Ø 2.5 better than 11%
4Ks and aces 34x 4K, 4 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.35).

Utility hit rate 32%−2 pp · Ø 34% better than 38%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 35%
Enemies flashed per round 0.57+0.22 · Ø 0.35 better than 96%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.08, Headshots +2 pp, Win rate +18 pp, ELO +687
= Stayed the same
ADR at 80.1
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.71 (at the start 0.66). Clearly below the average (0.79).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −193 ELO
87 matches · 44% win rate
On Mirage −10 ELO
158 matches · 51% win rate
On Sundays −193 ELO, win rate 33%

Tired5 loses the most ELO in match 1 of the day: −193 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.23 · Ancient
  4. Most kills in a match: 40 · Anubis

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
51% better than 25%
0.71 better than 12%
81.7 better than 26%
1.01 better than 14%
54% of 574 duels better than 43%
40% of 75 situations right on the average
Dust 2110
54% better than 35%
0.69 better than 9%
77.5 better than 14%
1.02 better than 16%
49% of 368 duels better than 20%
44% of 57 situations better than 60%
Anubis49
57% better than 49%
0.69 better than 10%
78.0 better than 18%
0.97 better than 11%
52% of 187 duels better than 36%
38% of 26 situations better than 48%
Ancient35
57% better than 45%
0.71 better than 15%
80.4 better than 26%
1.01 better than 19%
50% of 133 duels better than 26%
40% of 15 situations right on the average
Inferno11
55% -
0.63 -
70.7 -
0.89-
55% of 47 duels -
29% of 7 situations -
Nuke9
56% -
0.68 -
75.9 -
0.92-
39% of 31 duels -
25% of 4 situations -
Overpass5
40% -
0.64 -
76.0 -
1.23-
-
0% of 1 situations -
Cache4
50% -
0.85 -
88.0 -
0.91-
50% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tired5 plays

Across 381 matches Tired5 averages K/R 0.70 and ADR 79.4; the rating across the 331 rated matches is 1.00. Most room to improve: 3K rounds at 3.4%, better than only 6% of level 10 · 3,500+ ELO players. Averages 15.4 kills per match with 41% headshots. The strongest map is Anubis with a 57% win rate in 49 matches. In 117 of 331 matches the rating was 1.10 or higher (35%), in 130 it was below 0.90. In 323 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: June 2026 at 1.03. Tired5 loses the most ELO in match 1 of the day (−193 ELO, win rate 44%). Things go best on Dust 2 (+234 ELO, win rate 54%). From match no. 5 of the day on, things go best: 63% win rate, +188 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +2 pp, Win rate +18 pp, ELO +687. Unchanged in recent months: ADR at 80.1. Last 30 days: 60 matches, win rate 58%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.