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TinKodeC

Romania
101 matches tracked
Last updated:

How does TinKodeC play?

Rating 0.95 K/R 0.70 ADR 77.9 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average.
Entry
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 3

Compared with 415 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 89%
Opening duels won 46%−3 pp · Ø 49% better than 36%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so right on the average (0.93).

Headshot rate 41%0 pp · Ø 41% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.930.00 · Ø 0.93 right on the average
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.0).

2K rounds 12.2%0.0 pp · Ø 12.2% right on the average
3K rounds 3.1%−0.4 pp · Ø 3.5% better than 36%
MVPs per match 1.8−0.2 · Ø 2.0 better than 29%
4Ks and aces 10x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.22).

Utility hit rate 32%−1 pp · Ø 33% better than 42%
Utility damage per round 4.3+0.9 · Ø 3.4 better than 67%
Enemies flashed per round 0.40+0.18 · Ø 0.22 better than 86%
Deaths per round 76%+3 pp · Ø 73% better than 26%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +7 pp
= Stayed the same
Win rate at 41%
▼ Got worse
K/R −0.07, Rating −0.16, ADR −6.2

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.69 (at the start 0.76). Right on the average (0.69).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
30 matches · 33% win rate
On Mirage −4 ELO
36 matches · 53% win rate
Between 18:00 and 24:00 −42 ELO, win rate 36%

TinKodeC loses the most ELO on Dust 2: −23 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 48 · Dust 2
  3. Highest rating in a match: 2.64 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 68%
0.71 better than 61%
77.2 better than 55%
0.95 right on the average
46% of 199 duels better than 37%
53% of 15 situations better than 88%
Dust 230
33% better than 8%
0.76 better than 86%
78.4 better than 63%
1.05 better than 84%
42% of 127 duels better than 18%
45% of 29 situations better than 76%
Anubis18
50% better than 55%
0.74 better than 71%
83.9 better than 82%
0.99 better than 64%
55% of 113 duels better than 77%
50% of 8 situations better than 82%
Ancient7
14% -
0.57 -
69.9 -
0.75-
38% of 53 duels -
33% of 3 situations -
Inferno7
29% -
0.53 -
70.3 -
0.70-
34% of 41 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TinKodeC plays

Across 101 matches TinKodeC averages K/R 0.70, ADR 77.9 and a rating of 0.95. Biggest strength: Rounds with first kill at 12%, better than 89% of level 3 players. Averages 15.5 kills per match with 41% headshots. The strongest map is Mirage with a 53% win rate in 36 matches. In 31 of 101 matches the rating was 1.10 or higher (31%), in 52 it was below 0.90. In 81 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: June 2026 at 1.33. TinKodeC loses the most ELO on Dust 2 (−23 ELO, win rate 33%). Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.07, Rating −0.16, ADR −6.2. Unchanged in recent months: Win rate at 41%. Last 30 days: 2 matches, win rate 0%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.