TimiTee

Finland
On FACEIT since 2020 157 matches tracked 72 matches in 30 days
ELO ▲ 118
2,144
30-day peak: 2,164
Rank EU
#167,538
Finland #4,267 in Finland
Last updated:

How does TimiTee play?

Rating 1.21 K/R 0.87 ADR 88.3 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 157 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 36% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 3.4
Knife kills 4 in 157 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 33x 4K, 8 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 43%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 89.8, ELO at 2,144
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months: 0.88 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −8 ELO
42 matches · 52% win rate
On Ancient −1 ELO
32 matches · 56% win rate
On Thursdays −16 ELO, win rate 38%

TimiTee loses the most ELO on Nuke: −8 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 2.35 · Nuke
  4. Most kills in a match: 41 · Nuke

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke42
52% better than 41%
0.92 better than 96%
92.9 better than 89%
1.29 better than 95%
55% of 197 duels better than 64%
40% of 25 situations right on the average
Mirage40
50% better than 44%
0.89 better than 94%
90.8 better than 88%
1.25 better than 95%
56% of 187 duels better than 78%
28% of 32 situations better than 21%
Ancient32
56% better than 64%
0.87 better than 94%
88.5 better than 82%
1.22 better than 94%
51% of 159 duels better than 46%
20% of 25 situations better than 11%
Anubis14
29% -
0.77 -
81.3 -
1.09-
47% of 62 duels -
45% of 11 situations -
Cache12
42% -
0.78 -
80.3 -
1.10-
57% of 46 duels -
20% of 5 situations -
Dust 29
22% -
0.64 -
68.7 -
0.91-
59% of 34 duels -
40% of 5 situations -
Inferno8
63% -
0.96 -
96.7 -
1.31-
64% of 33 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TimiTee plays

Across 157 matches TimiTee averages K/R 0.87, ADR 88.3 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 58% headshots. The strongest map is Ancient with a 56% win rate in 32 matches. In 94 of 157 matches the rating was 1.10 or higher (60%), in 37 it was below 0.90. In 141 matches with detailed stats: 33 4Ks and 8 aces. Best month by rating: November 2026 at 1.32. TimiTee loses the most ELO on Nuke (−8 ELO, win rate 52%). Things go best in match 1 of the day (+12 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +12 ELO. Improved over the last three months: K/R +0.04, Rating +0.08. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: ADR at 89.8, ELO at 2,144. Last 30 days: 72 matches, win rate 49%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.