TiltingMage

Greece
On FACEIT since 2025 248 matches tracked 26 matches in 30 days
Last updated:

How does TiltingMage play?

Rating 1.08 (from 231 matches) K/R 0.78 ADR 83.7 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 248 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 44%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 35%+23 pp · Ø 12% better than 98%
K/D 1.12+0.09 · Ø 1.03 better than 73%
Pistol kills per match 3.1
Knife kills 6 in 248 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 68%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 37x 4K, 5 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +260
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 84.1
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
38 matches · 45% win rate
On Ancient −56 ELO
46 matches · 46% win rate
On Wednesdays −8 ELO, win rate 41%

TiltingMage loses the most ELO on Mirage: −100 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.50 · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
52% right on the average
0.78 better than 67%
87.6 better than 78%
1.09 better than 65%
59% of 470 duels better than 85%
39% of 57 situations better than 53%
Ancient46
46% better than 26%
0.77 better than 60%
81.8 better than 51%
1.05 better than 56%
54% of 289 duels better than 62%
35% of 31 situations better than 39%
Mirage38
45% better than 24%
0.73 better than 42%
76.0 better than 25%
1.04 right on the average
49% of 142 duels better than 36%
46% of 28 situations better than 73%
Inferno32
75% better than 96%
0.85 better than 84%
88.8 better than 76%
1.24 better than 87%
64% of 162 duels better than 92%
35% of 26 situations better than 44%
Anubis27
70% better than 94%
0.78 better than 66%
84.2 better than 64%
1.12 better than 74%
51% of 162 duels better than 46%
33% of 12 situations better than 36%
Cache14
50% -
0.75 -
77.1 -
1.05-
44% of 95 duels -
50% of 6 situations -
Nuke10
40% -
0.75 -
82.3 -
1.03-
48% of 54 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TiltingMage plays

Across 248 matches TiltingMage averages K/R 0.78 and ADR 83.7; the rating across the 231 rated matches is 1.08. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 42% headshots. The strongest map is Inferno with a 75% win rate in 32 matches. In 120 of 248 matches the rating was 1.10 or higher (48%), in 75 it was below 0.90. In 221 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: July 2026 at 1.14. TiltingMage loses the most ELO on Mirage (−100 ELO, win rate 45%). Things go best on Anubis (+152 ELO, win rate 70%). Improved over the last three months: Win rate +7 pp, ELO +260. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 84.1. Last 30 days: 26 matches, win rate 54%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.