TilAllAreOne

BF
20 matches tracked 13 matches in 30 days
ELO
2,011
Rank SEA ▼ 2,406 places
#6,156 #3 in BF
30 days · prev. #3,750 · best #3,750
Last updated:

How does TilAllAreOne play?

Rating 1.10 K/R 0.76 ADR 84.6 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 35% weak 0.75 to 0.89 15% very weak below 0.75 10%
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

TilAllAreOne wins 47 of 100 opening duels. 4 percentage points below the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive

TilAllAreOne wins 40 of 100 1v2s. 19 percentage points above the level 10 average (21%).

Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 40%+19 pp better than 99%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.12 kills per death. 0.08 above the level 10 average (1.04).

Headshot rate 53%+2 pp better than 66%
AWP share of kills 11%0 pp on par
K/D 1.12+0.08 better than 77%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

TilAllAreOne gets exactly 3 kills in 5.6 of 100 rounds. 1.5 percentage points above the level 10 average (4.1%).

2K rounds 12.9%−0.5 pp better than 33%
3K rounds 5.6%+1.5 pp better than 92%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 2x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 1.0 utility damage per round from HEs and mollies. 3.1 below the level 10 average (4.1).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 1.0−3.1 better than 1%
Enemies flashed per round 0.31+0.01 better than 55%
Deaths per round 68%−3 pp better than 85%

Progress

One value per month, dashed line is the level 10 average
Whether TilAllAreOne is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 20 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

Soon this shows where TilAllAreOne loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Highest rating in a match: 1.93 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
83% -
0.74 -
83.4 -
1.09-
44% of 75 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TilAllAreOne plays

Across 20 matches TilAllAreOne averages K/R 0.76, ADR 84.6 and a rating of 1.10. Biggest strength: 3K rounds at 5.6%, better than 92% of level 10 players. Most room to improve: Utility damage per round at 1.0, better than only 1% of level 10 players. Averages 16.2 kills per match with 53% headshots. In 8 of 20 matches the rating was 1.10 or higher (40%), in 5 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 1 ace. Last 30 days: 13 matches, win rate 77%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.