Tigo4

PS
129 matches tracked
Last updated:

How does Tigo4 play?

K/R 0.67 ADR 78.8 from 129 matches
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 75%
Opening duels won 51%+2 pp better than 78%

Clutch

Strength
Last one alive
Clutch 1v1 won 57%+19 pp better than 99%
Clutch 1v2 won 26%+5 pp better than 85%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−6 pp better than 21%
AWP share of kills 11%0 pp level
K/D 0.89−0.05 better than 38%
Pistol kills per match 2.1
Knife kills 1 in 129 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%+0.1 pp better than 65%
Rounds with 3K 3.8%+0.2 pp better than 70%
MVPs per match 1.9−0.2 better than 40%
4Ks and aces 11x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−4 pp better than 28%
Utility damage per round 6.4+2.7 better than 91%
Enemies flashed per round 0.30+0.07 better than 68%
Rounds with a death 76%+2.0 pp better than 29%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
K/R +0.08, ADR +6.9, Headshots +4 pp, Win rate +3 pp, ELO +168
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.62).

Patterns

From the last 129 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 25% wins
In match 1 of the day +44 ELO
27 matches · 44% wins

Tigo4 loses the most ELO in match 2 of the day: ±0 ELO, 25% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
57% better than 81%
0.65 better than 31%
77.9 better than 59%
-
46% of 179 duels better than 39%
54% of 26 situations better than 91%
Mirage29
62% better than 90%
0.67 better than 44%
76.6 better than 55%
-
41% of 86 duels better than 17%
60% of 10 situations better than 95%
Anubis19
26% better than 2%
0.76 better than 85%
89.8 better than 95%
-
52% of 85 duels better than 73%
38% of 8 situations level
Ancient17
53% better than 65%
0.63 better than 30%
73.0 better than 39%
-
49% of 69 duels better than 62%
63% of 8 situations better than 95%
Nuke8
50% –
0.61 –
73.7 –
-
69% of 16 duels –
0% of 1 situations –
Cache6
17% –
0.70 –
84.4 –
-
65% of 37 duels –
0% of 3 situations –
Inferno3
67% –
0.67 –
73.8 –
-
22% of 9 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How Tigo4 plays

Biggest strength: Clutch 1v1 won at 57%. That is better than 99% of players on level 3. Most room to improve: Headshot rate at 36%. That is better than only 21% of players on level 3. On average 14.5 kills per match, 36% of them headshots. The strongest map is Mirage with a 62% win rate in 29 matches. In 71 matches with detailed stats: 11 4Ks and 2 aces. Tigo4 loses the most ELO in match 2 of the day (±0 ELO, win rate 25%). Things go best on Dust 2 (+107 ELO, win rate 57%). Improved over the last three months: K/R +0.08, ADR +6.9, Headshots +4 pp, Win rate +3 pp, ELO +168.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.