Tiger_Woods2
How does Tiger_Woods2 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).
Compared with 788 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average34% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average0.92 K/D and so slightly below the average (0.97).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.7%).
Utility and deaths
Average2.4 utility damage per round and so well below the average (3.8).
Progress
One value per month, dashed line is the level 5 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.57). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.94 (at the start 0.97). Slightly below the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 76.1. Last 3 months: 75.1 (at the start 65.5). Slightly below the average (78.5).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months unchanged at 46%. Slightly above the average (44%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 50% (at the start 44%). Just below the average (51%).
Best month: September 2026 with 1,174. Last 3 months: 1,169 (at the start 975).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 173 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Tiger_Woods2 loses the most ELO on Cache: −66 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 1.73 · Cache
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 173 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tiger_Woods2 plays
Across 173 matches Tiger_Woods2 averages K/R 0.66 and ADR 73.4; the rating across the 141 rated matches is 0.94. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 5 players. Averages 14.3 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 51 matches. In 40 of 141 matches the rating was 1.10 or higher (28%), in 66 it was below 0.90. In 131 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. Tiger_Woods2 loses the most ELO on Cache (−66 ELO, win rate 45%). Things go best on Mirage (+125 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +67 ELO. Improved over the last three months: K/R +0.11, ADR +9.6, Win rate +6 pp, ELO +194. Unchanged in recent months: Rating at 0.94, Headshots at 46%. Last 30 days: 7 matches, win rate 43%, net ELO −33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.