Tiddler

United Kingdom
On FACEIT since 2014 256 matches tracked 22 matches in 30 days
ELO ▲ 40
2,774
30-day peak: 2,774
Rank SEA
#397
United Kingdom #3 in United Kingdom
Last updated:

How does Tiddler play?

Rating 1.03 (from 174 matches) K/R 0.73 ADR 81.5 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 174 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.8 from the last 174
Knife kills 4 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.7%).

2K rounds 14.7%+1.0 pp · Ø 13.7% better than 73%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 16x 4K, 2 aces in 86 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 7.6+3.6 · Ø 4.0 better than 98%
Enemies flashed per round 0.52+0.21 · Ø 0.31 better than 93%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.07, ADR +8.3, Headshots +3 pp, Win rate +6 pp, ELO +162
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.72). Clearly above the average (0.75).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −66 ELO
43 matches · 51% win rate
In match 3 of the day +71 ELO
25 matches · 36% win rate
On Mondays +29 ELO, win rate 43%

Tiddler loses the most ELO on Dust 2: −66 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
51% better than 41%
0.77 better than 58%
86.5 better than 73%
1.09 better than 59%
48% of 162 duels better than 27%
37% of 27 situations better than 45%
Ancient39
49% better than 33%
0.75 better than 47%
83.0 better than 53%
1.04 better than 45%
47% of 152 duels better than 21%
57% of 28 situations better than 89%
Mirage38
55% better than 57%
0.72 better than 33%
79.1 better than 36%
1.02 better than 38%
40% of 119 duels better than 3%
50% of 26 situations better than 82%
Inferno23
52% better than 29%
0.64 better than 4%
77.7 better than 19%
0.90 better than 4%
42% of 99 duels better than 4%
8% of 12 situations better than 3%
Cache16
50% better than 28%
0.77 better than 43%
85.6 better than 53%
1.11 better than 49%
56% of 73 duels better than 62%
100% of 2 situations better than 99%
Anubis8
25% -
0.74 -
76.9 -
1.06-
37% of 30 duels -
38% of 8 situations -
Nuke7
29% -
0.74 -
84.9 -
1.01-
56% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tiddler plays

Across 256 matches Tiddler averages K/R 0.73 and ADR 81.5; the rating across the 174 rated matches is 1.03. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Mirage with a 55% win rate in 38 matches. In 72 of 174 matches the rating was 1.10 or higher (41%), in 70 it was below 0.90. In 86 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. Tiddler loses the most ELO on Dust 2 (−66 ELO, win rate 51%). Things go best on Mirage (+156 ELO, win rate 55%). From match no. 5 of the day on, things go best: 58% win rate, +130 ELO. Improved over the last three months: K/R +0.09, Rating +0.07, ADR +8.3, Headshots +3 pp, Win rate +6 pp, ELO +162. Last 30 days: 22 matches, win rate 50%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.