Tibolts

Sweden
On FACEIT since 2015 150 matches tracked 53 matches in 30 days
Last updated:

How does Tibolts play?

Rating 0.99 (from 130 matches) K/R 0.69 ADR 79.0 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 0.98−0.05 · Ø 1.03 better than 26%
Pistol kills per match 2.4
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 50%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 4%
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 18x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 98%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ADR +6.5, Headshots +3 pp, Win rate +8 pp, ELO +271
= Stayed the same
Rating at 0.99
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −83 ELO
22 matches · 55% win rate
In match 1 of the day −45 ELO
48 matches · 50% win rate
On Ancient −43 ELO
20 matches · 40% win rate

Tibolts loses the most ELO on Nuke: −83 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 8 wins in a row · Anubis
  3. Recorded match no. 100 · Inferno
  4. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno33
61% better than 71%
0.74 better than 44%
83.6 better than 54%
1.14 better than 68%
51% of 126 duels better than 33%
42% of 19 situations better than 58%
Mirage33
55% better than 62%
0.66 better than 12%
75.3 better than 21%
0.97 better than 25%
45% of 125 duels better than 14%
46% of 24 situations better than 71%
Nuke22
55% better than 49%
0.73 better than 39%
85.8 better than 69%
1.05 better than 52%
61% of 72 duels better than 93%
11% of 9 situations better than 3%
Ancient20
40% better than 14%
0.69 better than 23%
80.1 better than 41%
0.91 better than 11%
60% of 67 duels better than 90%
27% of 11 situations better than 24%
Anubis19
74% better than 97%
0.64 better than 9%
72.6 better than 11%
0.89 better than 9%
53% of 81 duels better than 58%
38% of 8 situations right on the average
Vertigo10
90% -
0.67 -
80.7 -
0.98-
58% of 43 duels -
44% of 9 situations -
Cache6
33% -
0.56 -
62.4 -
0.72-
29% of 14 duels -
60% of 5 situations -
Dust 26
50% -
0.73 -
82.4 -
1.03-
63% of 24 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tibolts plays

Across 150 matches Tibolts averages K/R 0.69 and ADR 79.0; the rating across the 130 rated matches is 0.99. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Vertigo with a 90% win rate in 10 matches. In 47 of 130 matches the rating was 1.10 or higher (36%), in 47 it was below 0.90. In 114 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. Tibolts loses the most ELO on Nuke (−83 ELO, win rate 55%). Things go best from match 5 of the day (+94 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +94 ELO. Improved over the last three months: K/R +0.06, ADR +6.5, Headshots +3 pp, Win rate +8 pp, ELO +271. Unchanged in recent months: Rating at 0.99. Last 30 days: 53 matches, win rate 64%, net ELO +188.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.