Ti0n1

Russia
On FACEIT since 2020 354 matches tracked 118 matches in 30 days
ELO ▼ 133
3,071
30-day peak: 3,328
Rank EU ▼ 4,542 places
#6,691
Russia #1,919 in Russia
30 days · prev. #2,149 · best #1,214
Last updated:

How does Ti0n1 play?

Rating 1.01 (from 353 matches) K/R 0.71 ADR 79.7 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 354 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 20%+8 pp · Ø 12% better than 82%
K/D 1.02−0.03 · Ø 1.05 better than 29%
Pistol kills per match 3.1
Knife kills 4 in 354 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 19%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 42x 4K, 13 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 43%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 45%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 80.5
▼ Got worse
Win rate −5 pp, ELO −160

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −263 ELO
55 matches · 40% win rate
On Dust 2 −86 ELO
89 matches · 55% win rate
On Fridays −113 ELO, win rate 41%

Ti0n1 loses the most ELO on Ancient: −263 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.84 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
50% better than 30%
0.66 better than 10%
75.6 better than 19%
0.94 better than 12%
51% of 502 duels better than 40%
36% of 75 situations better than 42%
Dust 289
55% right on the average
0.73 better than 37%
81.9 right on the average
1.07 right on the average
57% of 408 duels better than 72%
40% of 65 situations right on the average
Anubis56
54% better than 46%
0.76 better than 53%
84.0 better than 62%
1.08 better than 56%
54% of 287 duels better than 59%
52% of 44 situations better than 83%
Ancient55
40% better than 9%
0.72 better than 31%
80.4 better than 40%
0.99 better than 26%
50% of 298 duels better than 34%
32% of 25 situations better than 32%
Nuke32
53% better than 34%
0.72 better than 30%
79.7 better than 37%
1.02 better than 31%
46% of 114 duels better than 15%
25% of 16 situations better than 19%
Inferno3
33% -
0.79 -
87.2 -
1.10-
43% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ti0n1 plays

Across 354 matches Ti0n1 averages K/R 0.71 and ADR 79.7; the rating across the 353 rated matches is 1.01. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 89 matches. In 122 of 354 matches the rating was 1.10 or higher (34%), in 131 it was below 0.90. In 289 matches with detailed stats: 42 4Ks and 13 aces. Best month by rating: November 2026 at 1.09. Ti0n1 loses the most ELO on Ancient (−263 ELO, win rate 40%). Things go best on Anubis (+38 ELO, win rate 54%). Match no. 3 of the day goes best: 58% win rate, −45 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −160. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 80.5. Last 30 days: 118 matches, win rate 47%, net ELO −454.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.