Threx

Sweden
On FACEIT since 2024 228 matches tracked 87 matches in 30 days
ELO ▲ 624
3,104
30-day peak: 3,172
Rank EU ▲ 2,483 places
#6,228
Sweden #178 in Sweden
30 days · prev. #8,711 · best #4,943
Last updated:

How does Threx play?

Rating 1.07 K/R 0.77 ADR 82.9 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 228 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 24%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 45%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.06+0.01 · Ø 1.05 better than 44%
Pistol kills per match 3.1
Knife kills 2 in 228 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 55%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 22x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 22%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +13 pp, ELO +601
= Stayed the same
K/R at 0.75, Rating at 1.06
▼ Got worse
ADR −6.1, Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.75 (at the start 0.78). Right on the average (0.75).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −229 ELO
46 matches · 48% win rate
On Mirage −92 ELO
73 matches · 60% win rate
Between 12:00 and 18:00 −166 ELO, win rate 45%
On Fridays −22 ELO, win rate 43%

Threx loses the most ELO in match 1 of the day: −229 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.90 · Mirage
  4. Most kills in a match: 47 · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
60% better than 73%
0.80 better than 69%
85.0 better than 64%
1.11 better than 66%
54% of 375 duels better than 59%
29% of 38 situations better than 20%
Dust 257
46% better than 20%
0.71 better than 28%
79.7 better than 39%
0.99 better than 23%
47% of 359 duels better than 22%
27% of 22 situations better than 19%
Ancient28
68% better than 88%
0.76 right on the average
84.5 better than 62%
1.08 better than 59%
55% of 136 duels better than 65%
53% of 17 situations better than 83%
Anubis25
68% better than 88%
0.79 better than 67%
81.5 better than 49%
1.10 better than 63%
56% of 131 duels better than 70%
40% of 15 situations better than 55%
Inferno18
39% better than 2%
0.74 better than 30%
79.4 better than 23%
1.02 better than 21%
50% of 111 duels better than 19%
63% of 8 situations better than 90%
Cache16
38% better than 3%
0.82 better than 67%
87.1 better than 63%
1.11 right on the average
55% of 88 duels better than 56%
40% of 5 situations right on the average
Nuke8
50% -
0.86 -
88.0 -
1.16-
55% of 58 duels -
44% of 9 situations -
Vertigo3
33% -
0.67 -
75.8 -
0.88-
53% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Threx plays

Across 228 matches Threx averages K/R 0.77, ADR 82.9 and a rating of 1.07. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Ancient with a 68% win rate in 28 matches. In 99 of 228 matches the rating was 1.10 or higher (43%), in 77 it was below 0.90. In 142 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. Threx loses the most ELO in match 1 of the day (−229 ELO, win rate 48%). Things go best from match 5 of the day (+59 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +59 ELO. Improved over the last three months: Win rate +13 pp, ELO +601. Got weaker: ADR −6.1, Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06. Last 30 days: 87 matches, win rate 68%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.