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Thr1fty

Australia
On FACEIT since 2023 187 matches tracked 69 matches in 30 days
ELO ▲ 44
2,048
30-day peak: 2,048
Rank OCE ▲ 192 places
#1,171
Australia #964 in Australia
30 days · prev. #1,363 · best #1,158
Last updated:

How does Thr1fty play?

Rating 1.02 (from 159 matches) K/R 0.70 ADR 70.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 63%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 16%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.05+0.02 · Ø 1.03 better than 56%
Pistol kills per match 2.9
Zeus kills3 in 187 matches
Knife kills 3 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 23x 4K, 1 ace in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +179
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.12, ADR −5.7, Headshots −3 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −23 ELO
31 matches · 52% win rate
On Mirage −12 ELO
39 matches · 46% win rate
Between 6:00 and 12:00 −16 ELO, win rate 45%
On Saturdays −38 ELO, win rate 41%

Thr1fty loses the most ELO on Inferno: −23 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 30 · Mirage
  4. Longest win streak: 11 wins in a row · Dust 2
  5. Highest rating in a match: 2.15 · Nuke

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
62% better than 82%
0.65 better than 11%
65.0 better than 1%
0.96 better than 28%
52% of 144 duels better than 57%
30% of 33 situations better than 30%
Mirage39
46% better than 28%
0.73 better than 43%
74.2 better than 18%
1.09 better than 68%
57% of 160 duels better than 80%
43% of 30 situations better than 63%
Dust 236
33% better than 4%
0.71 better than 35%
70.2 better than 6%
0.99 better than 36%
56% of 146 duels better than 78%
43% of 23 situations better than 64%
Inferno31
52% better than 40%
0.68 better than 20%
69.6 better than 6%
1.02 better than 39%
52% of 95 duels better than 43%
63% of 16 situations better than 93%
Cache17
47% better than 29%
0.65 better than 15%
68.0 better than 5%
0.87 better than 9%
50% of 48 duels better than 42%
33% of 6 situations better than 38%
Nuke17
59% better than 59%
0.80 better than 70%
75.9 better than 23%
1.16-
67% of 46 duels better than 96%
22% of 9 situations better than 14%
Anubis8
75% -
0.77 -
77.0 -
1.16-
56% of 25 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Thr1fty plays

Across 187 matches Thr1fty averages K/R 0.70 and ADR 70.5; the rating across the 159 rated matches is 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.5, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 43% headshots. The strongest map is Ancient with a 62% win rate in 39 matches. In 67 of 168 matches the rating was 1.10 or higher (40%), in 66 it was below 0.90. In 167 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. Thr1fty loses the most ELO on Inferno (−23 ELO, win rate 52%). Things go best on Ancient (+69 ELO, win rate 62%). Match no. 3 of the day goes best: 61% win rate, +44 ELO. Improved over the last three months: Win rate +3 pp, ELO +179. Got weaker: K/R −0.05, Rating −0.12, ADR −5.7, Headshots −3 pp. Last 30 days: 69 matches, win rate 52%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.