Thom--_--

Denmark
On FACEIT since 2019 219 matches tracked 43 matches in 30 days
ELO ▲ 11
3,061
30-day peak: 3,197
Rank EU ▲ 441 places
#6,150
DK #222 in DK
30 days · prev. #6,591 · best #5,530
Last updated:

How does Thom--_-- play?

Rating 1.02 K/R 0.72 ADR 78.9 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 219 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 46%−6 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 49%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.02−0.04 · Ø 1.06 better than 28%
Pistol kills per match 2.5
Knife kills 5 in 219 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 38%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 36x 4K, 1 ace in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 75%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Thom--_-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 202 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.81
JulAugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −43 ELO
54 matches · 44% win rate
On Cache −33 ELO
23 matches · 35% win rate
On Sundays +8 ELO, win rate 31%

Thom--_-- loses the most ELO in match 1 of the day: −43 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 41 · Nuke
  3. Highest rating in a match: 2.12 · Anubis

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient76
53% better than 41%
0.75 better than 45%
81.6 better than 46%
1.06 right on the average
49% of 363 duels better than 29%
39% of 38 situations better than 51%
Anubis51
51% better than 37%
0.73 better than 37%
81.0 better than 45%
1.02 better than 34%
48% of 243 duels better than 25%
39% of 33 situations better than 51%
Nuke33
55% better than 37%
0.70 better than 16%
75.8 better than 17%
0.99 better than 18%
45% of 136 duels better than 11%
60% of 15 situations better than 90%
Cache23
35% better than 1%
0.62 better than 1%
70.0 better than 1%
0.88 better than 2%
38% of 101 duels better than 2%
18% of 11 situations better than 8%
Inferno18
56% better than 34%
0.74 better than 31%
82.4 better than 40%
1.10 better than 42%
52% of 89 duels better than 29%
29% of 7 situations better than 23%
Mirage17
47% better than 18%
0.70 better than 22%
74.6 better than 15%
0.99 better than 24%
41% of 81 duels better than 3%
29% of 7 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How Thom--_-- plays

Across 219 matches Thom--_-- averages K/R 0.72, ADR 78.9 and a rating of 1.02. Biggest strength: Utility damage per round at 4.7, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 73 of 219 matches the rating was 1.10 or higher (33%), in 89 it was below 0.90. In 195 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. Thom--_-- loses the most ELO in match 1 of the day (−43 ELO, win rate 44%). Things go best in match 3 of the day (+226 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +226 ELO. Last 30 days: 43 matches, win rate 51%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.