The_End--

Serbia
On FACEIT since 2019 389 matches tracked 54 matches in 30 days
Last updated:

How does The_End-- play?

Rating 0.88 (from 375 matches) K/R 0.64 ADR 74.6 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 375 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 37%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 42%−5 pp · Ø 47% better than 21%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 0.85−0.15 · Ø 1.00 better than 5%
Pistol kills per match 2.2
Knife kills 6 in 389 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.2%).

2K rounds 10.7%−2.5 pp · Ø 13.2% better than 4%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 22%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 37x 4K, 3 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 6.4+2.1 · Ø 4.3 better than 90%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +57
= Stayed the same
K/R at 0.64, Rating at 0.88, ADR at 74.8, Win rate at 49%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.67. Last 3 months unchanged at 0.64. Clearly below the average (0.72).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −144 ELO
55 matches · 49% win rate
On Nuke −58 ELO
28 matches · 32% win rate
Between 6:00 and 12:00 +3 ELO, win rate 35%
On Wednesdays −62 ELO, win rate 42%

The_End-- loses the most ELO on Mirage: −144 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.23 · Inferno
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
47% better than 36%
0.66 better than 19%
76.7 better than 32%
0.91 better than 19%
50% of 359 duels better than 42%
36% of 39 situations better than 45%
Inferno79
53% right on the average
0.66 better than 25%
77.4 better than 41%
0.92 better than 22%
45% of 395 duels better than 19%
33% of 30 situations better than 39%
Dust 276
51% better than 52%
0.63 better than 10%
73.3 better than 17%
0.88 better than 11%
49% of 364 duels better than 40%
44% of 36 situations better than 68%
Mirage55
49% better than 44%
0.62 better than 8%
73.0 better than 16%
0.84 better than 4%
42% of 249 duels better than 10%
43% of 23 situations better than 65%
Anubis39
64% better than 92%
0.64 better than 13%
74.2 better than 19%
0.87 better than 9%
46% of 196 duels better than 25%
44% of 16 situations better than 70%
Nuke28
32% better than 4%
0.61 better than 5%
71.8 better than 16%
0.82 better than 3%
44% of 119 duels better than 16%
25% of 8 situations better than 18%
Cache18
50% -
0.58 -
70.2 -
0.76-
46% of 104 duels -
50% of 2 situations -
Vertigo8
25% -
0.61 -
69.9 -
0.83-
46% of 41 duels -
25% of 4 situations -
Overpass5
20% -
0.62 -
77.0 -
0.89-
55% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How The_End-- plays

Across 389 matches The_End-- averages K/R 0.64 and ADR 74.6; the rating across the 375 rated matches is 0.88. Biggest strength: Utility damage per round at 6.4, better than 90% of level 8 players. Most room to improve: K/D at 0.85, better than only 5% of level 8 players. Averages 14.1 kills per match with 42% headshots. The strongest map is Anubis with a 64% win rate in 39 matches. In 80 of 375 matches the rating was 1.10 or higher (21%), in 211 it was below 0.90. In 289 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: July 2026 at 0.90. The_End-- loses the most ELO on Mirage (−144 ELO, win rate 49%). Things go best on Dust 2 (+49 ELO, win rate 51%). Match no. 3 of the day goes best: 56% win rate, +6 ELO. Improved over the last three months: ELO +57. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.88, ADR at 74.8, Win rate at 49%. Last 30 days: 54 matches, win rate 41%, net ELO −227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.