The_Bernard

Russia
On FACEIT since 2024 82 matches tracked
Last updated:

How does The_Bernard play?

Rating 1.04 (from 61 matches) K/R 0.72 ADR 77.6 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 28% normal 0.90 to 1.09 31% weak 0.75 to 0.89 8% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 84%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 84%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.03+0.03 · Ø 1.00 better than 60%
Pistol kills per match 2.2
Knife kills 1 in 82 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.0%).

2K rounds 14.1%+1.1 pp · Ø 13.0% better than 73%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 40%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 33%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.71, ADR at 76.6, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
26 matches · 58% win rate

The_Bernard loses the most ELO on Dust 2: −26 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 39 · Inferno
  3. Highest rating in a match: 1.76 · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
58% better than 77%
0.72 right on the average
77.7 better than 40%
1.06 better than 67%
50% of 62 duels right on the average
20% of 10 situations better than 9%
Mirage23
65% better than 90%
0.74 better than 53%
78.9 better than 44%
1.04 better than 58%
51% of 57 duels right on the average
60% of 15 situations better than 94%
Anubis12
42% -
0.74 -
84.2 -
1.05-
53% of 47 duels -
8% of 12 situations -
Ancient10
50% -
0.68 -
71.1 -
0.99-
64% of 33 duels -
25% of 4 situations -
Nuke5
40% -
0.64 -
68.6 -
0.96-
50% of 18 duels -
0% of 2 situations -
Inferno4
50% -
0.78 -
83.0 -
1.07-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How The_Bernard plays

Across 82 matches The_Bernard averages K/R 0.72 and ADR 77.6; the rating across the 61 rated matches is 1.04. Biggest strength: Headshot rate at 53%, better than 84% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 8 players. Averages 16.4 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 27 of 61 matches the rating was 1.10 or higher (44%), in 15 it was below 0.90. In 61 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. The_Bernard loses the most ELO on Dust 2 (−26 ELO, win rate 58%). Things go best in match 2 of the day (±0 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.6, Win rate at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.