TheMayor

USA
On FACEIT since 2020 193 matches tracked 52 matches in 30 days
ELO ▼ 110
2,435
30-day peak: 2,611
Rank NA ▼ 876 places
#2,045
USA #1,090 in USA
30 days · prev. #1,169 · best #1,169
Last updated:

How does TheMayor play?

Rating 1.00 (from 166 matches) K/R 0.73 ADR 77.6 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 193 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.00−0.04 · Ø 1.04 better than 34%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 53%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 16%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 14x 4K, 0 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.14, ADR −9.0, Headshots −3 pp, Win rate −10 pp, ELO −192

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.67 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
50 matches · 50% win rate
In match 3 of the day −47 ELO
34 matches · 47% win rate
On Mondays −56 ELO, win rate 44%

TheMayor loses the most ELO on Ancient: −68 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.91 · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
50% better than 41%
0.74 better than 44%
79.3 better than 35%
1.00 better than 35%
59% of 235 duels better than 86%
41% of 17 situations better than 54%
Anubis38
66% better than 89%
0.71 better than 32%
76.5 better than 24%
0.99 better than 32%
51% of 209 duels better than 44%
38% of 16 situations right on the average
Dust 232
53% right on the average
0.73 better than 42%
76.8 better than 27%
1.05 better than 53%
52% of 150 duels better than 54%
32% of 22 situations better than 31%
Nuke24
54% better than 49%
0.75 right on the average
78.8 better than 37%
1.02 better than 43%
56% of 160 duels better than 72%
53% of 17 situations better than 84%
Inferno22
45% better than 20%
0.74 better than 47%
78.2 better than 31%
1.00 better than 31%
59% of 100 duels better than 79%
44% of 9 situations better than 61%
Mirage16
38% better than 9%
0.70 better than 30%
78.5 better than 38%
0.92 better than 14%
50% of 101 duels better than 41%
57% of 7 situations better than 92%
Cache10
50% -
0.69 -
71.0 -
0.91-
42% of 57 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheMayor plays

Across 193 matches TheMayor averages K/R 0.73 and ADR 77.6; the rating across the 166 rated matches is 1.00. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 55% headshots. The strongest map is Anubis with a 66% win rate in 38 matches. In 75 of 193 matches the rating was 1.10 or higher (39%), in 77 it was below 0.90. In 137 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. TheMayor loses the most ELO on Ancient (−68 ELO, win rate 50%). Things go best on Anubis (+125 ELO, win rate 66%). Match no. 4 of the day goes best: 57% win rate, +19 ELO. Got weaker: K/R −0.10, Rating −0.14, ADR −9.0, Headshots −3 pp, Win rate −10 pp, ELO −192. Last 30 days: 52 matches, win rate 50%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.