TheMayn

Russia
On FACEIT since 2018 238 matches tracked 83 matches in 30 days
Last updated:

How does TheMayn play?

Rating 1.00 (from 217 matches) K/R 0.73 ADR 81.8 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 217 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 50%−1 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 69%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.98−0.05 · Ø 1.03 better than 24%
Pistol kills per match 2.4
Knife kills 1 in 238 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 47%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 5 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 74%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, ELO +262
= Stayed the same
K/R at 0.74, ADR at 82.6
▼ Got worse
Headshots −2 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −127 ELO
29 matches · 45% win rate
In match 3 of the day −28 ELO
38 matches · 45% win rate
On Saturdays −23 ELO, win rate 46%

TheMayn loses the most ELO on Mirage: −127 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient63
62% better than 80%
0.77 better than 59%
85.6 better than 68%
1.03 better than 46%
52% of 330 duels right on the average
38% of 16 situations right on the average
Anubis63
57% better than 65%
0.77 better than 60%
86.1 better than 73%
1.04 better than 46%
49% of 274 duels better than 30%
32% of 22 situations better than 35%
Mirage29
45% better than 23%
0.62 better than 4%
70.0 better than 5%
0.88 better than 6%
48% of 130 duels better than 29%
38% of 8 situations right on the average
Dust 221
33% better than 3%
0.69 better than 21%
73.6 better than 13%
0.89 better than 7%
41% of 87 duels better than 4%
42% of 12 situations better than 61%
Inferno21
48% better than 23%
0.69 better than 19%
79.8 better than 27%
0.95 better than 12%
52% of 98 duels better than 35%
38% of 8 situations better than 53%
Cache19
47% -
0.71 -
80.5 -
0.97-
48% of 97 duels -
63% of 8 situations -
Nuke18
61% better than 68%
0.75 right on the average
83.0 better than 56%
1.02 better than 43%
54% of 79 duels better than 59%
46% of 13 situations better than 72%
Vertigo3
33% -
0.95 -
94.8 -
1.25-
48% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheMayn plays

Across 238 matches TheMayn averages K/R 0.73 and ADR 81.8; the rating across the 217 rated matches is 1.00. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 58% headshots. The strongest map is Ancient with a 62% win rate in 63 matches. In 72 of 217 matches the rating was 1.10 or higher (33%), in 90 it was below 0.90. In 175 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: September 2026 at 1.04. TheMayn loses the most ELO on Mirage (−127 ELO, win rate 45%). Things go best on Anubis (+36 ELO, win rate 57%). Improved over the last three months: Rating +0.07, ELO +262. Got weaker: Headshots −2 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.6. Last 30 days: 83 matches, win rate 52%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.