TheGoatttt

Australia
On FACEIT since 2020 136 matches tracked 19 matches in 30 days
ELO
1,749
Peak across the last 136 matches: 1,770
Rank OCE ▼ 284 places
#2,120
30 days · prev. #1,836 · best #1,789
Last updated:

How does TheGoatttt play?

Rating 1.19 (from 115 matches) K/R 0.85 ADR 86.7 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 115 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 64%+14 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 88%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.00).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.23+0.23 · Ø 1.00 better than 96%
Pistol kills per match 3.2
Knife kills 3 in 136 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.1%).

2K rounds 17.1%+4.0 pp · Ø 13.1% better than 98%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 24x 4K, 4 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.85 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.85+0.58 · Ø 0.27 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +6.4, Headshots +4 pp, Win rate +8 pp
= Stayed the same
K/R at 0.85
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.72).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −18 ELO
20 matches · 45% win rate
In match 1 of the day −7 ELO
39 matches · 36% win rate
In match 3 of the day ±0 ELO
20 matches · 30% win rate

TheGoatttt loses the most ELO on Ancient: −18 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Dust 2
  2. Longest win streak: 4 wins in a row · Cache
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
42% better than 20%
0.84 better than 89%
86.2 better than 78%
1.19 better than 90%
63% of 174 duels better than 97%
50% of 30 situations better than 81%
Dust 226
46% better than 37%
0.90 better than 97%
91.6 better than 92%
1.30 better than 98%
65% of 110 duels better than 98%
36% of 14 situations better than 43%
Ancient20
45% better than 35%
0.81 better than 80%
84.3 better than 68%
1.11 better than 79%
69% of 51 duels better than 99%
33% of 9 situations better than 39%
Cache17
53% -
0.93 -
93.2 -
1.28-
65% of 62 duels -
50% of 14 situations -
Anubis12
58% -
0.86 -
82.1 -
1.22-
60% of 42 duels -
45% of 11 situations -
Inferno10
30% -
0.74 -
77.0 -
0.97-
63% of 24 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheGoatttt plays

Across 136 matches TheGoatttt averages K/R 0.85 and ADR 86.7; the rating across the 115 rated matches is 1.19. Biggest strength: Opening duels won at 64%, better than 99% of level 8 players. Averages 18.0 kills per match with 48% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 66 of 115 matches the rating was 1.10 or higher (57%), in 28 it was below 0.90. In 115 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.22. TheGoatttt loses the most ELO on Ancient (−18 ELO, win rate 45%). Things go best on Mirage (+29 ELO, win rate 42%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: ADR +6.4, Headshots +4 pp, Win rate +8 pp. Unchanged in recent months: K/R at 0.85. Last 30 days: 19 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.