TheExtra

Norway
64 matches tracked 19 matches in 30 days
Last updated:

How does TheExtra play?

Rating 0.91 K/R 0.67 ADR 76.9 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 64 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 80%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Weakness
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 3%
AWP share of kills 2%−8 pp · Ø 10% better than 14%
K/D 0.93−0.10 · Ø 1.03 better than 22%
Pistol kills per match 2.0
Knife kills 4 in 64 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 55%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 11%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 1x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 82%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +4.4, Headshots +2 pp, Win rate +11 pp, ELO +108
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.70 (at the start 0.63). Slightly below the average (0.74).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
22 matches · 55% win rate

TheExtra loses the most ELO on Mirage: −56 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 30 · Vertigo
  3. Highest rating in a match: 1.66 · Dust 2

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 66%
0.66 better than 19%
73.9 better than 19%
0.92 better than 20%
41% of 69 duels better than 8%
75% of 8 situations better than 99%
Cache10
40% -
0.67 -
79.7 -
0.90-
50% of 50 duels -
20% of 5 situations -
Dust 210
50% -
0.76 -
85.2 -
1.03-
49% of 41 duels -
13% of 8 situations -
Ancient7
43% -
0.63 -
72.6 -
0.88-
43% of 35 duels -
60% of 5 situations -
Anubis7
71% -
0.71 -
76.6 -
0.96-
40% of 35 duels -
20% of 5 situations -
Vertigo4
50% -
0.65 -
74.5 -
0.86-
48% of 27 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheExtra plays

Across 64 matches TheExtra averages K/R 0.67, ADR 76.9 and a rating of 0.91. Biggest strength: Utility damage per round at 5.6, better than 82% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 8 players. Averages 14.7 kills per match with 35% headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 17 of 64 matches the rating was 1.10 or higher (27%), in 31 it was below 0.90. In 40 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. TheExtra loses the most ELO on Mirage (−56 ELO, win rate 55%). Things go best in match 1 of the day (+33 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +33 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +4.4, Headshots +2 pp, Win rate +11 pp, ELO +108. Last 30 days: 19 matches, win rate 58%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.