TheAngryPGM

France
84 matches tracked
Last updated:

How does TheAngryPGM play?

Rating 0.89 K/R 0.63 ADR 72.5 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 87%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.01).

Headshot rate 50%+3 pp · Ø 47% better than 68%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 0.88−0.13 · Ø 1.01 better than 9%
Pistol kills per match 2.3
Knife kills 1 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.2%).

2K rounds 10.1%−3.1 pp · Ø 13.2% better than 2%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 1x 4K, 2 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 71.1, ELO at 1,548
▼ Got worse
K/R −0.06, Rating −0.09, Headshots −2 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Last 3 months: 0.61 (at the start 0.67). Well below the average (0.73).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
22 matches · 59% win rate
On Dust 2 −28 ELO
21 matches · 33% win rate

TheAngryPGM loses the most ELO on Mirage: −52 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Most kills in a match: 29 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 79%
0.65 better than 15%
72.6 better than 16%
0.92 better than 18%
44% of 99 duels better than 16%
30% of 10 situations better than 29%
Dust 221
33% better than 6%
0.61 better than 5%
68.9 better than 4%
0.87 better than 7%
41% of 86 duels better than 7%
47% of 17 situations better than 80%
Ancient11
55% -
0.67 -
77.6 -
0.97-
43% of 65 duels -
22% of 9 situations -
Anubis10
60% -
0.57 -
71.7 -
0.78-
49% of 55 duels -
0% of 1 situations -
Inferno9
56% -
0.66 -
70.3 -
0.91-
46% of 24 duels -
60% of 5 situations -
Nuke8
50% -
0.68 -
78.1 -
0.91-
49% of 39 duels -
-
Cache3
67% -
0.60 -
71.4 -
0.83-
38% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheAngryPGM plays

Across 84 matches TheAngryPGM averages K/R 0.63, ADR 72.5 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 8 players. Averages 14.0 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 20 of 84 matches the rating was 1.10 or higher (24%), in 49 it was below 0.90. In 36 matches with detailed stats: 1 4Ks and 2 aces. TheAngryPGM loses the most ELO on Mirage (−52 ELO, win rate 59%). Got weaker: K/R −0.06, Rating −0.09, Headshots −2 pp, Win rate −13 pp. Unchanged in recent months: ADR at 71.1, ELO at 1,548. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.