Thanathos-

Indonesia
On FACEIT since 2016 220 matches tracked 136 matches in 30 days
ELO ▲ 128
2,757
30-day peak: 2,799
Rank SEA ▲ 276 places
#427
Indonesia #36 in Indonesia
30 days · prev. #703 · best #406
Last updated:

How does Thanathos- play?

Rating 1.08 (from 185 matches) K/R 0.79 ADR 83.9 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 220 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Knife kills 2 in 220 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 61%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 45x 4K, 6 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.0).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 1.7−2.3 · Ø 4.0 better than 2%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 91%
Deaths per round 75%+4 pp · Ø 71% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Thanathos- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 220 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOctNov

Best month: October 2026 with 0.80.

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
61 matches · 54% win rate
On Anubis −24 ELO
24 matches · 71% win rate
On Fridays +1 ELO, win rate 40%

Thanathos- loses the most ELO on Dust 2: −50 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 40 · Nuke

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
61% better than 81%
0.78 better than 62%
85.0 better than 66%
1.06 right on the average
53% of 543 duels better than 55%
41% of 39 situations better than 58%
Dust 261
54% right on the average
0.77 better than 58%
82.8 better than 55%
1.05 better than 46%
51% of 305 duels better than 43%
43% of 28 situations better than 62%
Ancient29
45% better than 22%
0.80 better than 70%
84.2 better than 59%
1.09 better than 62%
50% of 165 duels better than 37%
8% of 12 situations better than 2%
Anubis24
71% better than 94%
0.83 better than 82%
84.5 better than 65%
1.16 better than 81%
51% of 125 duels better than 43%
11% of 9 situations better than 4%
Inferno7
29% -
0.77 -
83.3 -
1.09-
53% of 34 duels -
33% of 3 situations -
Cache6
33% -
0.73 -
78.0 -
1.01-
56% of 36 duels -
50% of 6 situations -
Nuke5
20% -
0.82 -
80.4 -
1.14-
42% of 45 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Thanathos- plays

Across 220 matches Thanathos- averages K/R 0.79 and ADR 83.9; the rating across the 185 rated matches is 1.08. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Anubis with a 71% win rate in 24 matches. In 104 of 220 matches the rating was 1.10 or higher (47%), in 74 it was below 0.90. In 220 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: October 2026 at 1.10. Thanathos- loses the most ELO on Dust 2 (−50 ELO, win rate 54%). Things go best on Mirage (+172 ELO, win rate 61%). Match no. 2 of the day goes best: 73% win rate, +12 ELO. Last 30 days: 136 matches, win rate 55%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.