ThaiMingh22

Germany
22 matches tracked
Last updated:

How does ThaiMingh22 play?

Rating 1.06 K/R 0.68 ADR 73.7 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 65%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.09+0.07 · Ø 1.02 better than 73%
Pistol kills per match 2.5
Knife kills 1 in 22 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.0% of rounds and so well below the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 52%
3K rounds 2.0%−2.1 pp · Ø 4.1% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 9x 4K, 0 aces in 22 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.2 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 9.2+5.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ThaiMingh22 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

Soon this shows where ThaiMingh22 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Inferno with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 26 · Dust 2
  3. Highest rating in a match: 1.69 · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno8
75% -
0.69 -
77.5 -
1.05-
52% of 21 duels -
75% of 8 situations -
Dust 27
71% -
0.76 -
79.9 -
1.19-
53% of 19 duels -
0% of 3 situations -
Cache3
33% -
0.56 -
68.1 -
0.85-
50% of 10 duels -
0% of 2 situations -
Mirage3
67% -
0.65 -
59.4 -
1.16-
63% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ThaiMingh22 plays

Across 22 matches ThaiMingh22 averages K/R 0.68, ADR 73.7 and a rating of 1.06. Biggest strength: Utility damage per round at 9.2, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 52% headshots. In 11 of 22 matches the rating was 1.10 or higher (50%), in 8 it was below 0.90. In 22 matches with detailed stats: 9 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.