Tetsuu666

Japan
On FACEIT since 2023 369 matches tracked 228 matches in 30 days
ELO ▼ 214
2,828
30-day peak: 3,285
Rank EU ▼ 7,717 places
#16,866
Japan #392 in Japan
30 days · prev. #9,149 · best #2,709
Last updated:

How does Tetsuu666 play?

Rating 0.93 K/R 0.68 ADR 74.7 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 369 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 29%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 0.90−0.14 · Ø 1.04 better than 4%
Pistol kills per match 2.5
Knife kills 4 in 369 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.5%).

2K rounds 11.8%−1.7 pp · Ø 13.5% better than 9%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 52x 4K, 8 aces in 369 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 69%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Tetsuu666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 369 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOctNov

Best month: September 2026 with 0.70.

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −148 ELO
43 matches · 30% win rate
On Anubis −25 ELO
70 matches · 50% win rate
On Thursdays −72 ELO, win rate 40%

Tetsuu666 loses the most ELO in match 3 of the day: −148 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.09 · Mirage
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
50% better than 34%
0.65 better than 9%
72.1 better than 9%
0.89 better than 6%
45% of 529 duels better than 13%
38% of 55 situations better than 47%
Dust 276
47% better than 26%
0.65 better than 9%
71.3 better than 7%
0.88 better than 4%
46% of 365 duels better than 19%
45% of 40 situations better than 69%
Anubis70
50% better than 37%
0.73 better than 40%
79.5 better than 38%
0.98 better than 25%
48% of 358 duels better than 26%
24% of 37 situations better than 16%
Ancient67
49% better than 33%
0.70 better than 23%
77.4 better than 25%
0.95 better than 17%
48% of 322 duels better than 26%
33% of 21 situations better than 36%
Inferno35
51% better than 28%
0.68 better than 11%
73.6 better than 7%
0.94 better than 6%
46% of 186 duels better than 9%
33% of 18 situations better than 34%
Aim_map_faceit3
67% -
0.56 -
69.5 -
0.93-
56% of 82 duels -
56% of 82 situations -
Vertigo3
67% -
0.77 -
82.9 -
1.06-
42% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tetsuu666 plays

Across 369 matches Tetsuu666 averages K/R 0.68, ADR 74.7 and a rating of 0.93. Most room to improve: K/D at 0.90, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Inferno with a 51% win rate in 35 matches. In 96 of 369 matches the rating was 1.10 or higher (26%), in 186 it was below 0.90. In 369 matches with detailed stats: 52 4Ks and 8 aces. Best month by rating: September 2026 at 0.96. Tetsuu666 loses the most ELO in match 3 of the day (−148 ELO, win rate 30%). Things go best on Mirage (+248 ELO, win rate 50%). Match no. 2 of the day goes best: 59% win rate, −1 ELO. Last 30 days: 228 matches, win rate 47%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.