Testenjoy3r-

Spain
On FACEIT since 2021 303 matches tracked 38 matches in 30 days
Last updated:

How does Testenjoy3r- play?

Rating 0.95 (from 300 matches) K/R 0.70 ADR 77.3 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 300 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 89%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.93−0.08 · Ø 1.01 better than 19%
Pistol kills per match 2.8
Knife kills 6 in 303 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 37%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 42%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 30x 4K, 3 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.07, ADR +6.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −5 pp, ELO −169

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.73).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −19 ELO
46 matches · 54% win rate
On Tuesdays −25 ELO, win rate 29%

Testenjoy3r- loses the most ELO on Inferno: −19 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.29 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 42 · Mirage

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
54% better than 63%
0.69 better than 29%
74.7 better than 23%
0.95 better than 26%
51% of 333 duels right on the average
40% of 53 situations better than 55%
Mirage67
46% better than 33%
0.67 better than 22%
75.0 better than 26%
0.90 better than 13%
47% of 348 duels better than 28%
44% of 34 situations better than 69%
Ancient59
46% better than 33%
0.72 better than 44%
81.4 better than 56%
0.97 better than 38%
47% of 276 duels better than 28%
33% of 36 situations better than 41%
Inferno46
54% better than 52%
0.70 better than 33%
78.6 better than 39%
0.97 better than 30%
48% of 174 duels better than 28%
30% of 30 situations better than 30%
Anubis30
53% better than 59%
0.69 better than 29%
78.2 better than 37%
0.94 better than 21%
50% of 155 duels better than 45%
39% of 18 situations better than 56%
Nuke9
44% -
0.66 -
70.0 -
0.94-
51% of 37 duels -
100% of 4 situations -
Cache8
13% -
0.75 -
86.8 -
0.96-
52% of 33 duels -
14% of 7 situations -
Vertigo4
50% -
0.90 -
87.5 -
1.30-
68% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Testenjoy3r- plays

Across 303 matches Testenjoy3r- averages K/R 0.70 and ADR 77.3; the rating across the 300 rated matches is 0.95. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 18% of level 9 players. Averages 15.4 kills per match with 56% headshots. The strongest map is Dust 2 with a 54% win rate in 80 matches. In 82 of 300 matches the rating was 1.10 or higher (27%), in 138 it was below 0.90. In 223 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. Testenjoy3r- loses the most ELO on Inferno (−19 ELO, win rate 54%). Things go best on Ancient (+44 ELO, win rate 46%). Improved over the last three months: K/R +0.05, Rating +0.07, ADR +6.2. Got weaker: Headshots −4 pp, Win rate −5 pp, ELO −169. Last 30 days: 38 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.