Testbro

Jamaica
On FACEIT since 2025 307 matches tracked 75 matches in 30 days
Last updated:

How does Testbro play?

Rating 0.97 K/R 0.71 ADR 79.5 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 307 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

Level 5

Compared with 664 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 83%
Opening duels won 52%+2 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 73%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.96−0.02 · Ø 0.98 better than 55%
Pistol kills per match 3.3
Knife kills 3 in 307 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly above the average (3.7%).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 63%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 69%
MVPs per match 2.0−0.1 · Ø 2.1 better than 39%
4Ks and aces 30x 4K, 5 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.24).

Utility hit rate 30%−5 pp · Ø 35% better than 24%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 36%
Enemies flashed per round 0.36+0.12 · Ø 0.24 better than 77%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +6.1, Win rate +7 pp, ELO +158
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.67). Slightly above the average (0.71).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
80 matches · 55% win rate
In match 3 of the day −69 ELO
55 matches · 40% win rate
On Mondays −21 ELO, win rate 31%

Testbro loses the most ELO on Mirage: −70 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
38% better than 13%
0.75 better than 73%
81.3 better than 70%
1.03 better than 71%
57% of 405 duels better than 88%
34% of 53 situations better than 41%
Mirage80
55% better than 71%
0.70 right on the average
79.4 better than 60%
0.96 better than 44%
47% of 338 duels better than 38%
37% of 49 situations better than 50%
Ancient56
48% better than 47%
0.66 better than 24%
77.4 better than 44%
0.89 better than 22%
50% of 288 duels better than 55%
25% of 24 situations better than 20%
Anubis35
49% better than 43%
0.71 right on the average
78.5 better than 49%
0.97 better than 46%
48% of 159 duels better than 39%
17% of 18 situations better than 8%
Inferno26
54% better than 62%
0.69 better than 53%
80.3 better than 64%
0.98 better than 56%
50% of 129 duels better than 58%
70% of 10 situations better than 96%
Nuke17
53% better than 44%
0.69 better than 38%
79.3 better than 60%
0.95 better than 37%
55% of 94 duels better than 72%
36% of 11 situations better than 47%

Compared with players on the same level who have at least 15 matches on the map.

How Testbro plays

Across 307 matches Testbro averages K/R 0.71, ADR 79.5 and a rating of 0.97. Biggest strength: Rounds with first kill at 12%, better than 83% of level 5 players. Most room to improve: Utility hit rate at 30%, better than only 24% of level 5 players. Averages 15.3 kills per match with 48% headshots. The strongest map is Mirage with a 55% win rate in 80 matches. In 94 of 307 matches the rating was 1.10 or higher (31%), in 132 it was below 0.90. In 237 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: October 2026 at 1.03. Testbro loses the most ELO on Mirage (−70 ELO, win rate 55%). Things go best on Inferno (+36 ELO, win rate 54%). Match no. 1 of the day goes best: 56% win rate, +31 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +6.1, Win rate +7 pp, ELO +158. Unchanged in recent months: Headshots at 47%. Last 30 days: 75 matches, win rate 53%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.